How to add new id skills in Xenoverse 2
Dec 28, 2016 15:23:18 GMT
pessi, Ghost531, and 2 more like this
Post by SK007 on Dec 28, 2016 15:23:18 GMT
It's been while I'm releasing my tutorials ( and other left tutorials I will continue later) and mods
Today I'm showing you guys how to add new entry skill
My Tutorial Link = www.mediafire.com/file/r6dbszkid4nltsr/How+To+Add+Skills+In+GameXV2.pptx (you need ms office or ppt viewer)
And Proof I added so skills
" Message to admin ,Moderators and Global moderators and Staffs "
I knew it I need to put here text +image tuto data I will do this later but my whole data in ppt file then Please don't delete this Thread
and If you like my works guys help me to increase my YouTube subscribers= www.youtube.com/channel/UCPS6Cn3JsbVTlTuuCY-_44A?&ab_channel=DragonBallXenoverseMods
and if you have problem don't hesitate to ask I will happy to help you
Step 1 : Appending data in CMS ( Q: For what? A:to Make your added skill compatible with x2m mods)
First open cms editor then click on file tab
Then click on open option then at last find this file (char_model_spec.cms) and open using tool!!!
Then after that click on edit tab then click on add option then data like 999 come in like first pic as you seen then change as your demand
And Here I’m making ssjb then I feel like data short name SSB and other and change 999 id to 140 chara id then it’s complete Now Save it !!! By clicking on file tab again and click on save option !!!
Step 2 : Appending data in CUS ( Q: For what? A:to add new entry for skill)
First open cus editor then click on file tab
Then click on open option then at last find this file (custom_skill.cus) and open using tool!!!
Then after that go to skills tab and choose skill type in first textbox then click on edit tab then choose add option they you got result like first pic
After that use id2 helper inside tool tab to see your new id2 I’m using 1400 (SSB in CMS 140 id and that’s ur first skill then 0 =140+0=140) then my first skill id =1400 before you need to put value like existing skill data and racelock is so imp and hair(text box) show which model id it will use
See How I feel my data in second pic for example
And after that save your file progress by simply clicking on filetab and save option
IMP info
15? = aura id in int values to dec
16?= cms model value
PUP = contains code of transformation buff effects
Step 3 : Adding msg to new added skills
Use msg editor and load this three file
proper_noun_skill_xxx_name_ll.msg
(it this file controls name of skills)
proper_noun_skill_xxx_info_ll.msg
(it this file controls info of skills)
quest_btlhud_ll.msg
(it this file controls name of skills in battle )
ll=language short name like en=English
XXX= skill type
List MET=Awaken
ESC=Elavisve
SPA=special
ULT=Ultimate
And for adding new message click on edit then add option then see my images feel as your data
And after all done save your .msg now let’s go to next step
Step 4 : Making Available in shop by skill_item.idb editing
Open idb editor and load skill_item.idb
Then click on edit tab then click add option then you will get result like first pic (empty o data then copy present data from existing id then paste on it new (copy and paste option under edit tab)
ID= In CUS id2 and same for name and info id
And star will always 1 for skill make sure
And 1? 2? 3? default to -1 and 32767 and -1
Now explaining type box work
5=awaken 0=Special 1=Ultimate 2=Elavise
And Health = how it’s use ki info here I used 600 ki used info
And ki recovery stamina used deatails
And don’t fill any data in race lock for Skills stuff only make skill lock in .cus
And see result in last my pic and save it have fun
Step 5 : Making new transformation power effect id in powerup_parameter.pup
#And it’s very optional if you doesn’t have experienced in binary data you can skip this stage #
You need any hex editor for editing binary files and for pup info visit at this thread =
animegamemods.freeforums.net/thread/888/explaning-powerup-parameter-buff-powers
And info
Offset 8 determines how many ids in pup example in pic 2A=42 id
And for example look at my ssb powerpup data =
75 00 00 00 FF FF FF FF D6 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 33 33 B3 3E 00 00 00 00 9A 99 99 3E 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F CD CC 4C 3F 9A 99 99 3F CD CC 4C 3F 58 39 34 BC 58 39 34 BC 58 39 34 BC 58 39 34 BC 9A 99 19 3F CD CC 4C 3E 9A 99 19 3F CD CC 4C 3E 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F
Step 6 : Making Skill folder inside data and done
This depends on your skill type
For me Awaken = MET folder and
ULT folder for animation of skills
See here I make three folder
Two is IMP other one is optional for me
MET = contains bac and bcm data
ULT= contain skill animation data
For pics go to next page
Make sure you all have skills file for adding skills
See here file and folder name ID2_CMS.ShortName_SkillShortName = 1400_SSB_SSB
(in my id2 = 1400 and cms id =140 short name =SSB ad Skill shortname in cus =SSB)
Requirements to add skills
XV2 Lib (for all tools mentioned in tuto) =
animegamemods.freeforums.net/thread/662/xv2lib
XV2 patcher =
animegamemods.freeforums.net/thread/701/tools-eternity
Today I'm showing you guys how to add new entry skill
My Tutorial Link = www.mediafire.com/file/r6dbszkid4nltsr/How+To+Add+Skills+In+GameXV2.pptx (you need ms office or ppt viewer)
And Proof I added so skills
" Message to admin ,Moderators and Global moderators and Staffs "
I knew it I need to put here text +image tuto data I will do this later but my whole data in ppt file then Please don't delete this Thread
and If you like my works guys help me to increase my YouTube subscribers= www.youtube.com/channel/UCPS6Cn3JsbVTlTuuCY-_44A?&ab_channel=DragonBallXenoverseMods
and if you have problem don't hesitate to ask I will happy to help you
Step 1 : Appending data in CMS ( Q: For what? A:to Make your added skill compatible with x2m mods)
Then click on open option then at last find this file (char_model_spec.cms) and open using tool!!!
Then after that click on edit tab then click on add option then data like 999 come in like first pic as you seen then change as your demand
And Here I’m making ssjb then I feel like data short name SSB and other and change 999 id to 140 chara id then it’s complete Now Save it !!! By clicking on file tab again and click on save option !!!
Step 2 : Appending data in CUS ( Q: For what? A:to add new entry for skill)
Then click on open option then at last find this file (custom_skill.cus) and open using tool!!!
Then after that go to skills tab and choose skill type in first textbox then click on edit tab then choose add option they you got result like first pic
After that use id2 helper inside tool tab to see your new id2 I’m using 1400 (SSB in CMS 140 id and that’s ur first skill then 0 =140+0=140) then my first skill id =1400 before you need to put value like existing skill data and racelock is so imp and hair(text box) show which model id it will use
See How I feel my data in second pic for example
And after that save your file progress by simply clicking on filetab and save option
IMP info
15? = aura id in int values to dec
16?= cms model value
PUP = contains code of transformation buff effects
Step 3 : Adding msg to new added skills
Use msg editor and load this three file
proper_noun_skill_xxx_name_ll.msg
(it this file controls name of skills)
proper_noun_skill_xxx_info_ll.msg
(it this file controls info of skills)
quest_btlhud_ll.msg
(it this file controls name of skills in battle )
ll=language short name like en=English
XXX= skill type
List MET=Awaken
ESC=Elavisve
SPA=special
ULT=Ultimate
And for adding new message click on edit then add option then see my images feel as your data
And after all done save your .msg now let’s go to next step
Step 4 : Making Available in shop by skill_item.idb editing
Open idb editor and load skill_item.idb
Then click on edit tab then click add option then you will get result like first pic (empty o data then copy present data from existing id then paste on it new (copy and paste option under edit tab)
ID= In CUS id2 and same for name and info id
And star will always 1 for skill make sure
And 1? 2? 3? default to -1 and 32767 and -1
Now explaining type box work
5=awaken 0=Special 1=Ultimate 2=Elavise
And Health = how it’s use ki info here I used 600 ki used info
And ki recovery stamina used deatails
And don’t fill any data in race lock for Skills stuff only make skill lock in .cus
And see result in last my pic and save it have fun
Step 5 : Making new transformation power effect id in powerup_parameter.pup
SSB data = 75 00 00 00 FF FF FF FF D6 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 33 33 B3 3E 00 00 00 00 9A 99 99 3E 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F CD CC 4C 3F 9A 99 99 3F CD CC 4C 3F 58 39 34 BC 58 39 34 BC 58 39 34 BC 58 39 34 BC 9A 99 19 3F CD CC 4C 3E 9A 99 19 3F CD CC 4C 3E 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F
#And it’s very optional if you doesn’t have experienced in binary data you can skip this stage #
You need any hex editor for editing binary files and for pup info visit at this thread =
animegamemods.freeforums.net/thread/888/explaning-powerup-parameter-buff-powers
And info
Offset 8 determines how many ids in pup example in pic 2A=42 id
And for example look at my ssb powerpup data =
75 00 00 00 FF FF FF FF D6 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 33 33 B3 3E 00 00 00 00 9A 99 99 3E 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 CD CC 4C 3F CD CC 4C 3F 9A 99 99 3F CD CC 4C 3F 58 39 34 BC 58 39 34 BC 58 39 34 BC 58 39 34 BC 9A 99 19 3F CD CC 4C 3E 9A 99 19 3F CD CC 4C 3E 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F
Step 6 : Making Skill folder inside data and done
This depends on your skill type
For me Awaken = MET folder and
ULT folder for animation of skills
See here I make three folder
Two is IMP other one is optional for me
MET = contains bac and bcm data
ULT= contain skill animation data
For pics go to next page
Make sure you all have skills file for adding skills
See here file and folder name ID2_CMS.ShortName_SkillShortName = 1400_SSB_SSB
(in my id2 = 1400 and cms id =140 short name =SSB ad Skill shortname in cus =SSB)
Requirements to add skills
XV2 Lib (for all tools mentioned in tuto) =
animegamemods.freeforums.net/thread/662/xv2lib
XV2 patcher =
animegamemods.freeforums.net/thread/701/tools-eternity