VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Jan 7, 2017 7:14:30 GMT
Nope don't be so lazy it's common sense Part even Mugenattack told so many times first run settings then use his tools
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Apprentice
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Posts: 1
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Last seen: Jan 7, 2017 15:34:15 GMT
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Post by forgath on Jan 7, 2017 13:08:00 GMT
Ehi, great tutorial. I have a quick question: is there a way to link a new skill with a specific sound/voice?
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Apprentice
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Posts: 6
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Last seen: Dec 8, 2018 20:45:20 GMT
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Post by mamekoski on Jan 8, 2017 18:25:51 GMT
for anyone especially SK007 here,
regarding skill mod, what can we mod beside Ki consumption value in BCM?? like damage value, frame execution (faster attack start-up) or make the skill unable to be z-vanished by enemy.
also, are these things available in BCM only? or the data maybe provided in other files such as BAC, BAS & EEPK? thank you~
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 8, 2017 19:51:38 GMT
for anyone especially SK007 here, regarding skill mod, what can we mod beside Ki consumption value in BCM?? like damage value, frame execution (faster attack start-up) or make the skill unable to be z-vanished by enemy. also, are these things available in BCM only? or the data maybe provided in other files such as BAC, BAS & EEPK? thank you~ From my experience, BCM only controls the activation and deactivation of the skill. Everything else is in the bac.
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Apprentice
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Posts: 6
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Last seen: Dec 8, 2018 20:45:20 GMT
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Post by mamekoski on Jan 13, 2017 15:00:23 GMT
for anyone especially SK007 here, regarding skill mod, what can we mod beside Ki consumption value in BCM?? like damage value, frame execution (faster attack start-up) or make the skill unable to be z-vanished by enemy. also, are these things available in BCM only? or the data maybe provided in other files such as BAC, BAS & EEPK? thank you~ From my experience, BCM only controls the activation and deactivation of the skill. Everything else is in the bac. do you have any info what controls what in BAC? the hex structure is vastly different from BAC files of USF4 & SFxTK.
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Jan 13, 2017 21:44:55 GMT
From my experience, BCM only controls the activation and deactivation of the skill. Everything else is in the bac. do you have any info what controls what in BAC? the hex structure is vastly different from BAC files of USF4 & SFxTK. Nope. Still working on the bac, all I know is some of what it controls. To answer your original question better, I've since found out how to put limits on how a skill can be activated, such as one-time use, only below certain health, like the Last Emperor and Energy Wave Breaker skills, and how to modify what PUP/Aura a transformation stage uses (still testing this one). All of this is in the BCM, but the last one I think is linked to the BAC. Damage is probably in the bac file, and animation speed is definitely in the bac file.
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Warrior
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Posts: 87
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Last seen: May 16, 2018 3:55:41 GMT
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Post by adarshssgss on Jan 23, 2017 3:24:34 GMT
Brother. I get an error "Unhandled exception..." And nothings happens. Like when i asked for id help nothing happened.. Plz help.
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Jan 23, 2017 17:41:27 GMT
do you have any info what controls what in BAC? the hex structure is vastly different from BAC files of USF4 & SFxTK. Nope. Still working on the bac, all I know is some of what it controls. To answer your original question better, I've since found out how to put limits on how a skill can be activated, such as one-time use, only below certain health, like the Last Emperor and Energy Wave Breaker skills, and how to modify what PUP/Aura a transformation stage uses (still testing this one). All of this is in the BCM, but the last one I think is linked to the BAC. Damage is probably in the bac file, and animation speed is definitely in the bac file. use genser for bac
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Warrior
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Posts: 62
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Last seen: Jan 20, 2019 0:26:18 GMT
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Post by Vlad The Imapler on Jan 23, 2017 22:11:10 GMT
Every time I try to type something in CUS Editor I get this error: I have no idea why. Can someone help? EDIT: Nevermind. I got it figured out. How'd you figure it out?
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Apprentice
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Posts: 2
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Last seen: Feb 4, 2018 16:25:00 GMT
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Post by erikwolf on Feb 1, 2017 21:02:28 GMT
where is download of cms editor?
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Apprentice
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Posts: 2
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Last seen: Mar 25, 2020 12:36:22 GMT
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Post by bureiku on Feb 3, 2017 20:36:38 GMT
Can you tell me how to edit the hum.bcs file? So that I can mix your mod, lazybone's new transformation and the legendary super saiyan mod together.
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Apprentice
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Posts: 2
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Last seen: Apr 21, 2018 3:23:24 GMT
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Post by juanmaj0027 on Mar 2, 2017 0:04:31 GMT
Please, I need help! I've looked everywhere and I cant`t figure it out. CMS Editor is throwing an unhadled exception!!!
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Apprentice
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Posts: 3
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Last seen: Feb 19, 2018 9:33:47 GMT
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Post by shirochinx on Mar 7, 2017 19:42:02 GMT
I can't open Cms editor for some reason... can someone pls help?
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Mar 8, 2017 7:07:23 GMT
use eternity skill creator it will be easy than manual method
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Apprentice
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Posts: 1
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Last seen: Jul 31, 2022 1:57:37 GMT
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Post by rarekeshin on Mar 27, 2017 0:48:28 GMT
If I want to change the boost towards the stats of the transformation, where do I go to? (I prob am blind and didn't see that in the tutorial.)
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Apprentice
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Posts: 1
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Last seen: May 1, 2018 21:08:40 GMT
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Post by silentkai89 on Apr 9, 2018 2:19:31 GMT
Sorry if I'm reviving an old thread here. But I could use some knowledge. I downloaded a mod that has two stages of Super Saiyan 4 transformation, I want to edit the 2nd form to be Ultra Instinct SS4, however I do not know the mod id that is used in the transformation to edit the files. How can I find out what they are?
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