Fighter
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Post by valamcrow on Mar 2, 2017 18:30:06 GMT
saint crystal! yea
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Hero
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Posts: 109
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Last seen: Mar 1, 2020 19:25:26 GMT
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Post by Phoebus Abel - Son of the Sun on Mar 2, 2017 22:13:32 GMT
you can make armor from master arles/great master? an sugestion is you can make the tunic of shun has possed by hades. in game the model can't be used... Technically the two are easy to do I think, since one is missing the shoulder and chest and the other already has 80% of the model in the game and would not need to change moveset and voices. what about? Sorry for the inconvenience shun possed master arles/great master
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Hero
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Posts: 136
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Last seen: Aug 20, 2020 18:07:44 GMT
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Post by alugol on Mar 2, 2017 22:34:37 GMT
If there is a character with long robe in game then it is possible,because what is the difficulty is not the number of parts or the 3D modeling,the problem is that if the character does not have the bones that triggers robe movement during specific animations,then the robe will constantly overlap with body,arms,and look like crap.it is the biggest limitation that we have here for the moment,until some genius coding guru goes into the core of the game,and find or creates tools for export and inject home made animation.
if one we get that,then it will become real développement
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VIP
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In another dimension
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Posts: 637
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Last seen: Feb 5, 2022 8:30:53 GMT
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Post by zitro on Mar 3, 2017 1:45:07 GMT
I dont wanna abuse and ask you to make a particular character. I know you may have different preferences like silver saints, but please could you consider Docrates in your mod plans? I also know many people have been dreaming about seeing him in Saint Seiya games. Thank you for your effort and gifts to this modding community!
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Fighter
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Posts: 10
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Last seen: Jan 1, 2022 1:57:24 GMT
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Post by albertog on Mar 3, 2017 2:40:07 GMT
who will be the next? Whale Moses,Hound Asterion,Centauros Babel ? Nice job!!!!Thanks
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Hero
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Posts: 109
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Last seen: Mar 1, 2020 19:25:26 GMT
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Post by Phoebus Abel - Son of the Sun on Mar 3, 2017 6:28:20 GMT
If there is a character with long robe in game then it is possible,because what is the difficulty is not the number of parts or the 3D modeling,the problem is that if the character does not have the bones that triggers robe movement during specific animations,then the robe will constantly overlap with body,arms,and look like crap.it is the biggest limitation that we have here for the moment,until some genius coding guru goes into the core of the game,and find or creates tools for export and inject home made animation. if one we get that,then it will become real développement I understand. But if they were at least equal to the saga mod great pope, and saori and pandora, even with those bugs that would not bother me, for me it would be cool if at least had the same character with those bugs understand? But thank you very much for replying Waiting anxiously for the news that will come Congratulations on working with the Silver Saints so far.
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Fighter
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Posts: 15
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Last seen: Aug 27, 2019 0:31:23 GMT
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Post by eskorpion05 on Mar 3, 2017 15:02:27 GMT
As always, an excellent job, however I would like them to take into account that it would be better the movements of chain for knights of chains like dante, but would become very trite. For Capella they could try to use Aphrodite, as the real rose would be like a disk attacking, the black roses like shields defending and the white rose like the most powerful disc cutting the opponent. Or it could be Dokho the dragon de rozan would be a vertical disk, and the 100 dragons would be discs directed to the enemy. It could also be Baian, changing the effects of water by disks. In short it is my opinion I hope it will serve you for new ideas. Congratulations on such good designs.
(Sorry for the English, I use the google translator)
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Legend
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Never Give Up !!
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Posts: 589
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Last seen: Apr 20, 2019 12:14:21 GMT
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Post by ayorr on Mar 6, 2017 13:36:59 GMT
absolutly magnific, all this work...
i didnt saw u posted a preview of auriga no capella.
he his magnific, realy superbe, i want him a lot...
hope one days will be the turn of babel of centaurus.
in anycase i whanted take time tp thanks you for this amazing work u do.
Un Gros Bravo Copain ^^
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Fighter
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Posts: 14
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Last seen: Aug 18, 2023 18:22:57 GMT
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Post by cyberpunkxmop321 on Mar 9, 2017 23:55:39 GMT
Salut! Alugol. Quand est-ce que tu l'ais met en ligne t'es chevalier d'argents Céphé et Capella, j'ai hâte d'y jouer moi . Bon travail, superbe !
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Hero
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Posts: 136
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Last seen: Aug 20, 2020 18:07:44 GMT
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Post by alugol on Mar 11, 2017 16:43:08 GMT
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Fighter
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Posts: 16
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Post by emersonams on Mar 11, 2017 18:16:39 GMT
Fantastic! Thanks for the dedication!
Congratulations!
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VIP
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In another dimension
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Posts: 637
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Post by zitro on Mar 11, 2017 19:14:03 GMT
Alugol and Fraday00 BIG THANKS! I love your work! Thank you for making this chars possible it's like a dream come true
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Fighter
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Posts: 15
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Last seen: Aug 27, 2019 0:31:23 GMT
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Post by eskorpion05 on Mar 11, 2017 19:30:29 GMT
Congratulations friend, I really liked that Albiore, very good job, hopefully someone already knows how to put the voices. To be 100%.
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Fighter
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Posts: 32
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Last seen: Dec 28, 2021 3:07:41 GMT
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Post by valamcrow on Mar 11, 2017 20:00:59 GMT
gracias alugol
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Hero
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Posts: 136
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Last seen: Aug 20, 2020 18:07:44 GMT
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Post by alugol on Mar 11, 2017 20:18:28 GMT
Congratulations friend, I really liked that Albiore, very good job, hopefully someone already knows how to put the voices. To be 100%. the voices you hear are not original game voices.every single audio voice track are new. we changed japanese voices,not the others
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Fighter
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Posts: 25
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Last seen: Jan 23, 2022 17:36:09 GMT
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Post by maxgfive on Mar 11, 2017 20:47:02 GMT
epic work friends. EPIC. now that's your second mod, did you find it easier to do or else model with chain was more difficult? anyway thanks for your passion guys. with silver saints the roster looks great.
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Fighter
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Posts: 37
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Last seen: Oct 5, 2022 8:02:16 GMT
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Post by dezoito23 on Mar 11, 2017 22:55:05 GMT
Thank you very much alugol, thanks again.
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Fighter
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Posts: 10
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Last seen: Jan 1, 2022 1:57:24 GMT
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Post by albertog on Mar 11, 2017 23:22:18 GMT
Congratulations friend, I really liked Albiore, very good job!!!!
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Fighter
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Posts: 15
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Last seen: Aug 27, 2019 0:31:23 GMT
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Post by eskorpion05 on Mar 12, 2017 1:20:35 GMT
Congratulations friend, I really liked that Albiore, very good job, hopefully someone already knows how to put the voices. To be 100%. the voices you hear are not original game voices.every single audio voice track are new. we changed japanese voices,not the others What good, I had not noticed, because I speak Spanish, great albiore, again congratulations. Pdta: Someone who puts the voices in Spanish... :PervyRoshi:
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Hero
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Posts: 136
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Last seen: Aug 20, 2020 18:07:44 GMT
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Post by alugol on Mar 12, 2017 13:40:00 GMT
epic work friends. EPIC. now that's your second mod, did you find it easier to do or else model with chain was more difficult? anyway thanks for your passion guys. with silver saints the roster looks great. This one was tricky to do,the difficulty was other kind than Argol. almost no attack ema could be changed,because of the chain.putting another character animation on albiore would generate strange chain movement.we made the throwing with another character throwing,because we thought it looked cool with Albiore,more masculine than rolling defense move.so during the throw,you can see those strange chains clipping,but we thought the compromise was ok.that is the main problem with characters with weapons: You cant give him another move for a hit,and hope to see the weapon acting good. but,you can use another move from the same character:for albiore,we changed the animation of Nebula chain attack with another shuns move.in that case it works,and the chain behaves good and differently than the Shun s Nebula chains,REALLY changing the characters gameplay as we made albiore with Shun skeletton,we had hard time to make him look like Albiore.we also had to redo completely the face. Capella is also made from Shuns profile and it is ready,we ll release him in one or two weeks maximum. the next Silver saint coming is Babel,we re almost done with the 3d,it s integrated in the game,we have lot of work with the effects and the combos ema editing.because we use as a base a character without weapons,but with skills that we can transform in big flames.so the amount of work is similar to Algol. we also plan to make Dante and June,using Shun s profile,but later. thank you for playing SSSS and our mods.
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