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Post by SK007 on Nov 28, 2016 20:18:59 GMT
That's ss1 data in custom_skill.cus 53 53 31 00 00 00 00 00 89 13 01 00 42 72 32 00 64 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 03 00 02 00 1E 00 FF FF FF FF FF FF 01 00 00 00Blue=Skill short name 53=S 53=s 31=1 53 53 31=SS1green is powerup_parameter id for skill
red =control aura = like 0a=potential unleashed and after white value need to 00 who have special aura like awk ,blk ,etc sky blue =ending of fileThat'ss1 data in powerup_paramter.pup 1E 00 00 00 FF FF FF FF C8 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 33 33 B3 BE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D CD CC 4C 3D CD CC CC 3D CD CC 4C 3D CD CC 4C BD 00 00 00 00 CD CC 4C BD 00 00 00 00 8F C2 F5 3C 0A D7 23 3C 8F C2 F5 3C 0A D7 23 3C 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F Green what we found in custom_skill.cusorange=stamina recoveryblack =opponent stamina eraserwhite= is our stamina eraserred =ki barlight blue= Health Bar (HP)dark blue =stamina bar (STM)yellow =normal attack(BTK) and normal ki blast(ki throws of keyborad q press)Dark green =Super strike skill (STR)Pink = Ki blast super (BLA)Purple= damage recieve area =Normal Attack(BTK),Normal Ki attacks(Ki throws),Super Strike(STR) ,Super Ki Blast (BLA).Dark red=The speed area = Ground speed, Air speed, Boost speed, Dash speed Large Font red = transformation how control ki or what it's uses like ss1=c8 00 00 00 and ss2 = c9 00 00 00 and ss3= ca 00 00 00 Large Font Blue = tranformation how work or contol stamina or drain means for kaioken 98 03 00 00 CB 00 00 00And for editing same method as xv1 thread link to mxronhs thread=http://animegamemods.freeforums.net/thread/387/explaining-powerup-parameter-pup-file I hope that's help you guys !!! And I will give how to buff value to get +%increase in effect for now Understand this thing !!!
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Fighter
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Post by alphajad on Nov 28, 2016 23:17:12 GMT
thanks for this
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Post by SK007 on Nov 29, 2016 2:02:18 GMT
Welcome
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Post by 無限 on Nov 29, 2016 5:04:11 GMT
actually in the CUS there is not just 1 PUP slot but 3 maybe 4. though i think 4th slot might be override flag for moves.
by looking at things its seems to be 3.
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Post by SK007 on Nov 29, 2016 6:13:01 GMT
actually in the CUS there is not just 1 PUP slot but 3 maybe 4. though i think 4th slot might be override flag for moves. by looking at things its seems to be 3. Sorry I didn't understand what you're saying
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Post by 無限 on Nov 29, 2016 13:09:26 GMT
53 53 31 00 00 00 00 00 89 13 01 00 42 72 32 00
64 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 0F 00 03 00 02 00 1E 00 FF FF FF FF FF FF 01 00 00 00
green is powerup_parameter ids for skill
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Post by SK007 on Nov 29, 2016 13:24:05 GMT
53 53 31 00 00 00 00 00 89 13 01 00 42 72 32 00 64 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 03 00 02 00 1E 00 FF FF FF FF FF FF 01 00 00 00 green is powerup_parameter ids for skill Oh I see now I need to give color to upper explanation
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Post by SK007 on Nov 29, 2016 17:10:17 GMT
53 53 31 00 00 00 00 00 89 13 01 00 42 72 32 00 64 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 03 00 02 00 1E 00 FF FF FF FF FF FF 01 00 00 00 green is powerup_parameter ids for skill and thanks I will udpate this now!!
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Nov 30, 2016 21:18:57 GMT
very good, dude. I was waiting for this stuff.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Dec 1, 2016 10:18:22 GMT
If you are good with this thing, could you make a list with the other transformation?
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Post by SK007 on Dec 1, 2016 11:12:46 GMT
you can able to find is custom skill by name awk=cac potential unleash and vs1 =super vegeta and see how I find code in this thread by green value of ending line of custom skill
Example 1E=Super Saiyan 1 1F=Super Saiyan 2 20=Super Saiyan 3
and other also find and next time I am going to make tutorial for how to add new entry id in powerup_parameter.pup
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Post by ussj2trunks on Dec 1, 2016 15:58:21 GMT
ok, I will try.
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超サイヤ人第3段階
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Post by ussj2trunks on Dec 1, 2016 19:18:12 GMT
it worked, now I have a super saiyan 1/2/3 with a big ki blast power.
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Post by adonix on Dec 2, 2016 4:43:11 GMT
Hi. Thanks for the nice share. I am new to this kind of modding and i am having troubles with the values. For example, If I wan to mod speed area, there are 4 block for each speed type. My question is how to interprete the values for each. For example, 8F C2 F5 3C for ground speed how much % is? And if wanted +15%, which value should I input? In the linked thread, changing these values is not explained. Thanks
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Post by ussj2trunks on Dec 2, 2016 17:39:16 GMT
the future super saiyan is SSF, with code 24 00 ecc...?
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Post by SK007 on Dec 2, 2016 18:24:55 GMT
Here data for future Super Saiyan(00008240 offset) = 03 00 00 00 99 03 00 00 CC 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 99 19 3E CD CC CC BD 00 00 00 00 9A 99 99 3D 9A 99 99 3D 9A 99 99 3D 9A 99 99 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC 4C 3E CD CC CC 3D CD CC 4C 3D 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F Here data for future Super Saiyan(00009C40 offset) = 24 00 00 00 FF FF FF FF C8 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 33 33 B3 BE 00 00 00 00 9A 99 19 3E 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D CD CC 4C 3D CD CC CC 3D CD CC 4C 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8F C2 F5 3C 0A D7 23 3C 8F C2 F5 3C 0A D7 23 3C 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F
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Post by ussj2trunks on Dec 2, 2016 19:13:55 GMT
Here data for future Super Saiyan(00008240 offset) = 03 00 00 00 99 03 00 00 CC 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 99 19 3E CD CC CC BD 00 00 00 00 9A 99 99 3D 9A 99 99 3D 9A 99 99 3D 9A 99 99 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC CC 3D CD CC 4C 3E CD CC CC 3D CD CC 4C 3D 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F Here data for future Super Saiyan(00009C40 offset) = 24 00 00 00 FF FF FF FF C8 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 33 33 B3 BE 00 00 00 00 9A 99 19 3E 00 00 00 00 00 00 00 00 00 00 00 00 CD CC CC 3D CD CC 4C 3D CD CC CC 3D CD CC 4C 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8F C2 F5 3C 0A D7 23 3C 8F C2 F5 3C 0A D7 23 3C 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F I saw in HxD that there are 2 future super saiyan, the difference? the code I need to search in powerup_parameter is 24? like super vegeta is 22, super vegeta 2 is 23 ecc...
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Post by SK007 on Dec 2, 2016 19:16:02 GMT
One of them use Main Character and Other one use's saiyan cac that's difference
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Post by SK007 on Dec 2, 2016 19:17:23 GMT
*Updated data added here means ex. for giving aura by editing .cus some values
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Post by ussj2trunks on Dec 2, 2016 19:25:49 GMT
One of them use Main Character and Other one use's saiyan cac that's difference WHAT?!?!?! why there is this difference? for this reason, there are another super vegeta (code 25162 VSA)? or the super saiyan with 2500 SSJ code? these are for CaC? if I want to improve the future super saiyan of both, what I need to search in powerup parameter? SSJ and SS1, for example, have the same code, 1E, but SSF has FF and SFA has 24...
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