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Post by HotWingsFTW on Nov 12, 2016 18:21:38 GMT
So I know that for the last game, mxronhs made a mod that made the AI more aggressive, stopped them from healing allies in 2v2 and 3v3 fights, and gave them the ability to use ALL their skills (including transformations). It was an awesome mod...could someone look into the possibility of recreating that mod for XV2? Or at least experiment with editing AI behavior? It would also be great if we could give them the ability to use the stamina break and transformations (neither of which they currently use). I know it's probably way too early on in the modding community for anyone to have looked into this in-depth, but I'm just throwing it out there. I would post a link to the original thread discussing this, but I can't find it. EDIT: Found it. animegamemods.freeforums.net/thread/503/nightmare-edition-super-antistagger-ready?page=2&scrollTo=6068
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Post by HotWingsFTW on Jan 21, 2017 6:34:22 GMT
Anyone?
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Moderator
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Post by Rai on Jan 22, 2017 15:55:59 GMT
You might get more replies if you put it in the right section ;P
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Post by HotWingsFTW on Jan 22, 2017 17:31:08 GMT
You might get more replies if you put it in the right section ;P Well considering I made this thread over 2 months ago in the old section, it just might have slipped my mind to move it.
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Fighter
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Post by usermx on Feb 2, 2017 21:16:45 GMT
Hey, this mod seems to make my A.I shut down. The characters just stand there. Any idea why?
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Post by HotWingsFTW on Feb 2, 2017 22:18:07 GMT
Hey, this mod seems to make my A.I shut down. The characters just stand there. Any idea why? That mod doesn't work for XV2. I think the ai_table.ait is structured differently, plus the XV2 file is much larger than the XV1 file, which is what this mod is intended for. I just put it here as a reference that might help someone figure out how we can do this for XV2.
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Post by usermx on Feb 3, 2017 21:36:07 GMT
Hey, this mod seems to make my A.I shut down. The characters just stand there. Any idea why? That mod doesn't work for XV2. I think the ai_table.ait is structured differently, plus the XV2 file is much larger than the XV1 file, which is what this mod is intended for. I just put it here as a reference that might help someone figure out how we can do this for XV2. Yes, thank you. Realized that after the fact. Really want this mod for XV2.
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Post by HotWingsFTW on Feb 3, 2017 22:19:06 GMT
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