Fighter
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Posts: 25
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Last seen: Mar 3, 2018 10:31:33 GMT
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Post by wefi on Nov 4, 2016 6:49:23 GMT
I been playing around with the Transformations for CaC's seeing if i could give a hair change to unlock potential. I discovered it's located in the powerup_parameter.pup, which i am trying to figure out. this is potential unleashed 41 57 4B 00 00 00 00 00 AE 61 06 00 FF 76 12 00 FF FF 00 FF 40 A0 00 00 40 A0 00 00 00 00 00 00 1B A2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 01 03 00 02 00 64 00 0A 00 FF FF FF FF 01 00 00 00 Blue is the skill ID. Green is the Transformation linkage to the powerup_parameter.pup, Purple controls the SSJ3 hair, or SSj 1 and 2 if you follow JanSSJ3's guide. 29 01 is Ssj1. Currently trying to find the others. Red is the Aura/Shader. Example 00 is Super Sayain, Applying that to Potential Unleashed you would be golden and have the SSJ aura. 05 is Kaio-Ken. 02 is SSJ3 with the rocks, and the pose. 14 is SSJB Kaio ken. Hair changes random color each time. Example. I took Future SSJ and change the Aura to Potential Unleashed, and had my Base form Hair color for my SSJ1 hairstyle that i use. If i really want to get creative, Since my SSj1 Hairstyle uses a unused slot, I could color the base form to be Blue, and cheese a SSJB transformation.
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Fighter
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Posts: 21
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Post by dzsihad91 on Nov 4, 2016 7:38:04 GMT
Great, Whats the id for ssj god and ssj blue?
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Fighter
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Posts: 25
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Last seen: Mar 3, 2018 10:31:33 GMT
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Post by wefi on Nov 5, 2016 1:46:53 GMT
I couldn't find it. 15 and onward seems to be SSB-Kaio-Ken. 07-09 seems to be the Villianous Mode.
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La Jeune Baguette
Moderator
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Posts: 134
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Post by Xan on Nov 5, 2016 14:20:56 GMT
Really awesome job man !
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VIP
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Posts: 559
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Post by 無限 on Nov 5, 2016 18:04:14 GMT
one of them tells the type of skill it is, strike, super, etc. its one of the hex values before the green. next to blue is a second id for use in finding stuff in the other files like the text to display for it.
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Fighter
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Posts: 13
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Post by nightfallen87 on Nov 6, 2016 15:49:11 GMT
can you teach me how to change Future SSJ aura to black color ? pls thank you
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VIP
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Post by 無限 on Nov 6, 2016 16:18:24 GMT
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Fighter
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Posts: 13
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Last seen: Jun 27, 2017 14:40:12 GMT
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Post by nightfallen87 on Nov 7, 2016 1:14:52 GMT
btw , how come my HxD didnt show any other color in the offset ? sorry for bad english
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VIP
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Don't mess up with Killers ;P
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Post by SK007 on Nov 7, 2016 3:36:28 GMT
Try to find inside data.cpk after extracted in system folder you got all what you want for stats
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Post by SK007 on Nov 7, 2016 3:38:23 GMT
btw , how come my HxD didnt show any other color in the offset ? sorry for bad english That was just explanation using colored letter or digits
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Fighter
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Posts: 13
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Post by nightfallen87 on Nov 7, 2016 7:15:23 GMT
ahhh nevermind , thanks for the helps guys
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Apprentice
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Posts: 3
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Last seen: Dec 2, 2016 23:52:49 GMT
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Post by gronours on Nov 7, 2016 21:12:15 GMT
The ID from aura_setting.aur doesn't seem to match the ID apparently used in this red byte. Now, here's a little finding: whatever file that red byte points to, does not only determine the aura color, but also (some) attached special effect: I just tested 01 (SSJ2) to replace the white aura from Potential Unleashed. Not only did my aura turn yellow (and hair too), but it also granted me the instant transmission/vanish on charged Ki specials. I'm positive the rest of the effects (stat increases, etc) were still those of Potential Unleashed. I've been looking around a few days ago if it would be possible to add that Vanish effect from SJ/SV to Potential Unleashed, to no avail. If we knew what that red byte points to, maybe I could manage...
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Apprentice
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Post by huillam on Nov 8, 2016 1:42:32 GMT
Wefi you have my thanks, I've been hoping to alter my power unleashed to something more punchy since I started playing the game. In case someone's interested I've compiled few auras ID: 00: SSJ1 01: SSJ2 02: SSJ3 03: Golden hairs & White aura 04: Kaioken 05: Kaioken 06: Kaioken 07: Evil aura with red eyes 08: Evil SSJ with red eyes 09: Evil SSJ2 with red eyes 0A: Potential Unleashed 0B: Flying Nimbus (bugged: the character is inside the nimbus instead of being on it) 0C: Animation does nothing (or it requires more than 5 ki bars and plays before reverting back to normal status because PU doesn't) 0D: Light evil SSJ 0E: No aura 0F: Evil aura with dark sparkles and red eyes 10: Darker evil aura with dark sparkles and red eyes 11: Another evil aura with dark sparkles and red eyes 12: Again another evil aura with dark sparkles and red eyes 13: Again another evil aura with dark sparkles and red eyes 14: SSB Kaioken (Bugged: Pants and shoes color keep change with camera movement) 15: Again SSB Kaioken (Bugged: Pants and shoes color keep change with camera movement) 16 until 20: Same as 0E; no aura
I stopped here. Either auras that aren't part of an awaken skill (like Broly, SSG, SSB, Cell) aren't available through that file or hidden somewhere between 21 and FF.
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Apprentice
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Posts: 3
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Post by gronours on Nov 8, 2016 11:09:16 GMT
Hmm so... to continue with what I mentioned a few posts above:
I gave Potential Unleashed the SSB-Kaioken's Red/Blue aura. I noticed that if I get stamina-break'd, I LOSE the transformation. It does not happen with un-modified Potential Unleashed. I'm very curious as to what file determines this behaviour, along with the other special effects such as vanish on charged Ki Blast attacks.
Is there any way to find out what file a byte refers to? (forgive the layman language). The red byte in this case
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Post by Kyousuke on Nov 8, 2016 12:14:08 GMT
I been playing around with the Transformations for CaC's seeing if i could give a hair change to unlock potential. I discovered it's located in the powerup_parameter.pup, which i am trying to figure out. this is potential unleashed 41 57 4B 00 00 00 00 00 AE 61 06 00 FF 76 12 00 FF FF 00 FF 40 A0 00 00 40 A0 00 00 00 00 00 00 1B A2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 01 03 00 02 00 64 00 0A 00 FF FF FF FF 01 00 00 00 Blue is the skill ID. Green is the Transformation linkage to the powerup_parameter.pup, Purple controls the SSJ3 hair, or SSj 1 and 2 if you follow JanSSJ3's guide. 29 01 is Ssj1. Currently trying to find the others. Red is the Aura/Shader. Example 00 is Super Sayain, Applying that to Potential Unleashed you would be golden and have the SSJ aura. 05 is Kaio-Ken. 02 is SSJ3 with the rocks, and the pose. 14 is SSJB Kaio ken. Hair changes random color each time. Example. I took Future SSJ and change the Aura to Potential Unleashed, and had my Base form Hair color for my SSJ1 hairstyle that i use. If i really want to get creative, Since my SSj1 Hairstyle uses a unused slot, I could color the base form to be Blue, and cheese a SSJB transformation. Thanks, great work. I'd like to know something though. I'm trying to open powerup_parameter.pup with HxD, but for the life of me I can't seem to find the potential unleashed string, nor the others awokens. Could someone please enlighten me on what I'm doing wrong?
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Apprentice
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Post by gronours on Nov 8, 2016 15:56:03 GMT
Thanks, great work. I'd like to know something though. I'm trying to open powerup_parameter.pup with HxD, but for the life of me I can't seem to find the potential unleashed string, nor the others awokens. Could someone please enlighten me on what I'm doing wrong? Search for the hex string 6400 It should send you right to the Potential Unleashed section!
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Post by Kyousuke on Nov 8, 2016 18:17:11 GMT
Thanks, great work. I'd like to know something though. I'm trying to open powerup_parameter.pup with HxD, but for the life of me I can't seem to find the potential unleashed string, nor the others awokens. Could someone please enlighten me on what I'm doing wrong? Search for the hex string 6400 It should send you right to the Potential Unleashed section! Thanks to the reply. This leads me here: 64 00 00 00 FF FF FF FF D6 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 99 19 3E 9A 99 19 3E 9A 99 19 3E 9A 99 19 3E CD CC 4C BD CD CC 4C BD CD CC 4C BD CD CC 4C BD AE 47 E1 3D 29 5C 8F 3D AE 47 E1 3D 29 5C 8F 3D 00 00 48 44 00 00 FA 43 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 69 00 00 00 FF FF FF FF D7 00 00 00 FF FF FF FF 00 00 00 00 00 00 80 3F Which is a whole different from the one posted by wefi. What I'm doing wrong? I just want to change the aura from SSJ1-3, replacing it with the one from golden frizea (through id swap) :/
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Fighter
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Post by wefi on Nov 8, 2016 18:22:41 GMT
powerup_parameter.pup is the info on what stats the transformation gives. If you want to change the Aura setting, you would need to use Aura_Settings.aur and follow the old guide here
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Post by Kyousuke on Nov 8, 2016 20:01:58 GMT
powerup_parameter.pup is the info on what stats the transformation gives. If you want to change the Aura setting, you would need to use Aura_Settings.aur and follow the old guide here Ahhhhh that's make a whole lot of sense. Thanks for redirecting me there.
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Post by HotWingsFTW on Nov 14, 2016 15:43:16 GMT
powerup_parameter.pup is the info on what stats the transformation gives. If you want to change the Aura setting, you would need to use Aura_Settings.aur and follow the old guide here Do you know how to change the transformation stats? As in where each stat is located for each awoken skill?
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