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Post by Kuroha Saenoki on Nov 7, 2016 17:41:02 GMT
your wrong about the glow part, its just aura. no where in the original aura file a character has that. Lolwhoops, I never used it. Just read that part from a tutorial from Xenoverse. Mybad.
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Hero
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Post by Feraz on Nov 7, 2016 21:47:55 GMT
I've tried to add Merged Zamasu with MZM id but it doesn't show up and causes a softlock (All characters models in css doesn't appear) EDIT: It was a bcs problem, but now when I choose the character and try to get in battle no models load
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Warrior
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Post by Vlad The Imapler on Nov 7, 2016 22:32:22 GMT
I've tried to add Merged Zamasu with MZM id but it doesn't show up and causes a softlock (All characters models in css doesn't appear) EDIT: It was a bcs problem, but now when I choose the character and try to get in battle no models load I put mine over the Demigra mod, and I also have 11 set to ../VTO/VTO
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Hero
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Post by Feraz on Nov 7, 2016 22:37:38 GMT
Thanks! I'll try to look in parameter_spec_char to edit stats!
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Don't mess up with Killers ;P
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Post by SK007 on Nov 8, 2016 8:20:13 GMT
is that anyone can explain me how can I make new slot in character selection I want to just add Mira(Final Boss,form) below goku black
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Don't mess up with Killers ;P
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Post by SK007 on Nov 8, 2016 8:22:09 GMT
Thanks! I'll try to look in parameter_spec_char to edit stats! can you help me thegamerfive to make new slot in css
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Hero
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Post by Feraz on Nov 8, 2016 8:55:44 GMT
Just read old replies
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Post by eternity on Nov 8, 2016 12:49:35 GMT
Just wanted to say that I've decided building a tool to automatize the installation of new characters and make installation of character mods simple, more or less like a Xenoverse 2 version of SS Mods Installer. As it is now, situation is a total chaos.
Some thoughts about the program (which atm only exist on my mind):
- Program would need to compile the actionscript of charasele at runtime, so a requirement would be flex sdk (which also has a requierement of java 32). User would only need to supply the path to the flex sdk (program will try to find it first on its own).
- The program would be incompatible with an already existing .iggy file installed.
- This time I wants to make things easier for modders too. No more xml editing like in SSSS. I would supply a second .exe, whose purpose would be to create the mod package after suppliying the files and parameters. Still, the underlying package format would be a xml + the files of mod, all zipped in a .zip file (so masochists could still create it manually)
- The slot in the selection screen will be decided by the user, not the modder.
- I believe in incremental features in a program. Main reason: you have to put a limit of features in the first version of a program, or you would never release it. More features can be added later.
- The program will need the installation directory of the game to be writable (this will cause me a nightmare with pirates, it happened in SSSS, and it will happen here too, bad bug reports due to pirates install in directories with no write permission).
- I have no idea how much time the program will take me.
- Some of the above things are subject to change when I start to code the tool.
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Post by 無限 on Nov 8, 2016 13:24:46 GMT
eh, so how would my tools fit in....or would they be obsolete.....
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Post by Feraz on Nov 8, 2016 13:37:19 GMT
It would be a fantastic idea to integrate MugenAttack tools, would be perfect: D
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Post by 無限 on Nov 8, 2016 13:45:56 GMT
It would be a fantastic idea to integrate MugenAttack tools, would be perfect: D i might need to convert to C++. using original code as a base i could convert it but i have no experience working with binary files in C++. text file i do have experience.
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Post by SK007 on Nov 8, 2016 13:58:50 GMT
Trying to make sense of the character list format... Each character slot is an array of CharacterArrays, which are of the following form: ["ABC",X,Y,Z,true/false,[P,Q]]
Where "ABC" is the character code, X is the character variant, Y I'm not totally sure (seems to be costume related?), Z is a counter of how many times the character code has already appeared in the overall list, the boolean determines if the character is a supervillain, and P/Q seem to be related to supersouls/ki blasts (they're -1,-1 for supervillains). The overall list is an array of character slots. EDIT: [CharacterCode,VariantCode,ModelCode,UnlockCounter,IsVillain,[VoiceIDList1,VoiceIDList2]] hey can you tell me is that only limit of only three letter means ABC Can I give name ABCD four letter I want to use BVTO
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Teenage Mutant Ninja Titan
Administrator
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Post by The Mad Titan on Nov 8, 2016 14:00:36 GMT
Just wanted to say that I've decided building a tool to automatize the installation of new characters and make installation of character mods simple, more or less like a Xenoverse 2 version of SS Mods Installer. As it is now, situation is a total chaos. Some thoughts about the program (which atm only exist on my mind): - Program would need to compile the actionscript of charasele at runtime, so a requirement would be flex sdk (which also has a requierement of java 32). User would only need to supply the path to the flex sdk (program will try to find it first on its own). - The program would be incompatible with an already existing .iggy file installed. - This time I wants to make things easier for modders too. No more xml editing like in SSSS. I would supply a second .exe, whose purpose would be to create the mod package after suppliying the files and parameters. Still, the underlying package format would be a xml + the files of mod, all zipped in a .zip file (so masochists could still create it manually) - The slot in the selection screen will be decided by the user, not the modder. - I believe in incremental features in a program. Main reason: you have to put a limit of features in the first version of a program, or you would never release it. More features can be added later. - The program will need the installation directory of the game to be writable (this will cause me a nightmare with pirates, it happened in SSSS, and it will happen here too, bad bug reports due to pirates install in directories with no write permission). - I have no idea how much time the program will take me. - Some of the above things are subject to change when I start to code the tool. sweet. , , what language you code in? might be good to intigrate c# programs from mugen and c++ programs from olganix and dariosamo. should make your life easy
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Post by eternity on Nov 8, 2016 14:18:40 GMT
The program will be written in C++, since I need to reuse the code of my "eternity_common framework" (the program will need to have access to cpk, for example, and the cpk parser is there along with other things and utilities, like the iggy parser, the program will integrate the iggy inject on its own).
The gui code will use Qt. I will try to use a static Qt library like the one I used yesterday in YACE, to avoid the program from having a clutered install (like Eternity Audio Tool or SS Mods Installer). But if I find a QT feature that I need and that is not in this pre-built static qt, I will switch to the dynamic one. The compiler will be the 64 bits one of Microsoft, mainly because I don't want to waste my time compiling Qt for mingw64.
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Warrior
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Post by Vlad The Imapler on Nov 8, 2016 16:02:09 GMT
Trying to make sense of the character list format... Each character slot is an array of CharacterArrays, which are of the following form: ["ABC",X,Y,Z,true/false,[P,Q]]
Where "ABC" is the character code, X is the character variant, Y I'm not totally sure (seems to be costume related?), Z is a counter of how many times the character code has already appeared in the overall list, the boolean determines if the character is a supervillain, and P/Q seem to be related to supersouls/ki blasts (they're -1,-1 for supervillains). The overall list is an array of character slots. EDIT: [CharacterCode,VariantCode,ModelCode,UnlockCounter,IsVillain,[VoiceIDList1,VoiceIDList2]] hey can you tell me is that only limit of only three letter means ABC Can I give name ABCD four letter I want to use BVTO It still has to be 3, just like any other character. ABCD would not work.
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Post by SK007 on Nov 8, 2016 16:41:44 GMT
Ok thanks for helping
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Post by IvDraconis on Nov 8, 2016 19:24:16 GMT
Wonder if could be possible to unlock a custom chara using the training missions (like unlock Demigra or black after Kai of time tutorial)
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Hero
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Post by Feraz on Nov 8, 2016 19:26:28 GMT
Use XV2 Patcher by eternity and you'll unlock all characters
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Post by IvDraconis on Nov 8, 2016 19:29:55 GMT
No, because im playing the game and is fun unlock them one by one. So , ¿what I need to do to add in a separate slot Vegetto Blue mod ( or perhaps in a new costume slot)?
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Post by Feraz on Nov 8, 2016 19:41:55 GMT
To read old replies, you're too lazy, seriously.
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