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Post by Rai on Nov 8, 2016 13:56:45 GMT
You have to modify the hair in a modelling program, the hair you're using is for a different skeleton, so you have to modify the model to fit the current (HUM) skeleton. Now i remember, can i use maya ? If Maya can import and export in .fbx, you should be able to, yeah. Just make sure the import/export scale is set to 1.0, and the export axis is set to Z-Up.
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Post by loriscangini on Nov 8, 2016 15:34:34 GMT
I have only 1 question, how have you found the offset 4F0? What if I want to make my bust part change upon transformation? Is it possible? Yes it is, it's pretty much the same process as making the hair change. Or the face or whatnot. perfect, but I don't know what to edit. Which offset do I have to use and which (and where) numbers do I have to put to choose the transformed model. Is there a way to calculate them? For example, I've seen from previous posts the offset is 4F0 and the numbers to put are D3 DB 04 00 and 73 DC 04 00, plus the hair number to load. I imagine that if I want to edit bust parts (or pants, or something else), all these numbers will change, my question is, how can I find them?
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Post by wallack on Nov 8, 2016 15:48:52 GMT
So Rai you got it to change once for ss1 then again for ss2? If so, if it's not a bother, could you post a shot of your HUM .bcs? Sure, Here y'go.Using this file will allow you to have SSJ1, and SSJ2 as separate hairstyles. SSJ1 = HUM_026_Hair SSJ2 = HUM_027_Hair Enjoy~ Hey!! It works amazingly well. Can you do the same for Kaioken ? would be great to use a different hairstyle while in Kaioken, could you do the same and share a HUM.bcs? Kaioken could be hum_028 or whatever you feel it should be. I really appreaciate what you did here! Thanks.
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Post by Rai on Nov 8, 2016 16:23:59 GMT
No problem, as for Kaioken, I'm not sure if it's possible.
Feel free to correct me if I'm wrong, supreme modder dudes~
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Post by notalk10 on Nov 10, 2016 4:32:53 GMT
i had ready for use this mod and make change the aura + hair for ss3. but the problem is just the eyebrows colors. do you know where the hex code should make the changes the color ?
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Nov 11, 2016 17:11:52 GMT
JanSSJ3 could you make test about the .bcs file of future trunks (dbz) and trunks (dbs)? I'd like to know if is possible to give ssj2 to future trunks (dbz), and you know the transformation slots of bcs file.
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Fighter
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Post by HeirTalent on Nov 19, 2016 14:53:06 GMT
Can we do transform ssj3 face female CAC ? because, when female transform to ssj3 , she keep eyebrows i modding ssj3 face for female, it will be good if she can transform face
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Don't mess up with Killers ;P
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Post by SK007 on Nov 19, 2016 17:58:47 GMT
Can we do transform ssj3 face female CAC ? because, when female transform to ssj3 , she keep eyebrows i modding ssj3 face for female, it will be good if she can transform face Hey Nice to See Heir again back to modding!!
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Fighter
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Post by HeirTalent on Nov 19, 2016 18:06:13 GMT
Can we do transform ssj3 face female CAC ? because, when female transform to ssj3 , she keep eyebrows i modding ssj3 face for female, it will be good if she can transform face Hey Nice to See Heir again back to modding!! yeah, today I will release the first mod since I back
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Post by lingxiang on Nov 22, 2016 11:09:23 GMT
should i open which document?
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Post by invictuspoop on Nov 23, 2016 13:41:54 GMT
So Rai you got it to change once for ss1 then again for ss2? If so, if it's not a bother, could you post a shot of your HUM .bcs? Sure, Here y'go.Using this file will allow you to have SSJ1, and SSJ2 as separate hairstyles. SSJ1 = HUM_026_Hair SSJ2 = HUM_027_Hair Enjoy~ Hey do you know how to change the hair for future super saiyan?
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Post by Rai on Nov 23, 2016 15:41:35 GMT
Is it not the same as SSJ1? If not, then no sadly. I followed the tutorial in this thread for SSJ. Sorry~
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Post by him2142 on Nov 29, 2016 5:10:39 GMT
All slots in offset 4f0 after the red ssj3 are full costumes starting with A0 97 00 00 which is the Uniform id 300. All three slots can be replaced in any order with the costumes. The populated sections are in order starting with the A0 97 00 00 which is the Uniform id 300.
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Fighter
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Post by scitephx on Dec 10, 2016 9:00:56 GMT
is this method works for other character like Gotenks cause i want to change gotenks awoken skill of SSJ3 to SSJ2 but the hair didnt change..
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Post by SK007 on Dec 10, 2016 9:08:31 GMT
JanSSJ3 could you make test about the .bcs file of future trunks (dbz) and trunks (dbs)? I'd like to know if is possible to give ssj2 to future trunks (dbz), and you know the transformation slots of bcs file. I can do it If you want !!!
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超サイヤ人第3段階
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Post by ussj2trunks on Dec 10, 2016 15:34:53 GMT
JanSSJ3 could you make test about the .bcs file of future trunks (dbz) and trunks (dbs)? I'd like to know if is possible to give ssj2 to future trunks (dbz), and you know the transformation slots of bcs file. I can do it If you want !!! it's ok, .bcs files are exactly like XV, so with trunks (dbz) I have future super saiyan, and with trunks (dbs) I have ssj, ssj2 and my personal "false super saiyan blue", thanks to VMSSJ2.
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Post by nigelfairfax on Dec 18, 2016 6:10:13 GMT
Godd
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Post by succcity on Dec 21, 2016 10:37:01 GMT
EDIT: Never mind, I had an epiphany just as I made the post, it's really simple. Don't know how I didn't see it.
In case anyone else is wondering, the new offsets for Patch 1.04 are AF 12 05 00 for Female SSJ1 and 4F 13 05 00 for Female SSJ2. For male SSJ1 it's EC F5 04 00 and for SSJ2 it's 8C F6 04 00
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Post by gunshot18 on Jan 6, 2017 13:48:34 GMT
i don't understand the math but can i get help to do this to face eyes and forehead please i am new to moding
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Post by SK007 on Jan 6, 2017 16:14:36 GMT
No problem, as for Kaioken, I'm not sure if it's possible. Feel free to correct me if I'm wrong, supreme modder dudes~ Rai color named data(bcs.xml in genser) maybe controls color for kaioken like skill
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