VIP
|
|
In another dimension
|
Posts: 637
|
|
|
Last seen: Feb 5, 2022 8:30:53 GMT
|
|
Post by zitro on Jan 31, 2016 1:37:22 GMT
eternity can help you converting to EMG and Ayorr could do the conversion to .ssz to save work and time. We are waiting your mods like if it was a brand new iPhone 7 lol
|
|
Warrior
|
|
Posts: 70
|
|
|
Last seen: Oct 9, 2018 20:30:43 GMT
|
|
Post by buenrollo on Jan 31, 2016 2:06:27 GMT
eternity can help you converting to EMG and Ayorr could do the conversion to .ssz to save work and time. We are waiting your mods like if it was a brand new iPhone 7 lol LOL my mods are not very good, i just change the color. Not like an Iphone 7, my mods are like a cheap chinese smartphone Envoy Of Beginning explained me how to do it. I'll try. Thank you guys
|
|
Warrior
|
|
Posts: 70
|
|
|
Last seen: Oct 9, 2018 20:30:43 GMT
|
|
Post by buenrollo on Feb 1, 2016 16:32:36 GMT
Some people asked me if they can use my textures to make new mods or to make the conversion to .ssz The answer is yes. I'm a bit stuck with the conversion. So if anybody wants to do the conversion, i'm 100% agree. You can post the mods in your own thread as the author. You don't have to credit me or anything, i don't care about that. The only thing important to me is that people who want the mods can have them without waiting for me. I'll try to do it myself but it would take me weeks to convert all the mods. If you convert a mod and you post it in your thread i will not convert that mod.
Unos cuantos me habéis preguntado por privado si podéis usar algunas de mis texturas para hacer vuestros propios mods o para convertirlos a .ssz La respuesta es sí. Estoy un poco perdido con lo de la conversión, así que si alguien quiere hacer la conversión de alguno estoy 100% de acuerdo. Si conviertes algún mod, puedes ponerlo en tu propio hilo como dueño del mod. No tenéis que darme crédito ni mencionarme ni nada. Lo único que me importa es que la gente que está esperando por la conversión de los mods pueda tenerlos ya, porque si esperan a que lo haga yo va pa largo jaja (soy un poco inutilillo). De todas maneras voy a intentar hacerlo yo, pero si veo que alguno ya habéis convertido algún mod y lo habéis subido a vuestro hilo pues yo no haré conversión de ese mod.
|
|
VIP
|
|
In another dimension
|
Posts: 637
|
|
|
Last seen: Feb 5, 2022 8:30:53 GMT
|
|
Post by zitro on Feb 1, 2016 17:53:50 GMT
Thats a good idea but if someone converts your mods, it should be fair to write: author: buenrollo modded by ...(name). (Y de inutilillo nada, eres un crack)
|
|
Hero
|
|
Posts: 422
|
|
|
Last seen: Apr 17, 2018 1:37:55 GMT
|
|
Post by dorfoo on Feb 1, 2016 17:55:28 GMT
could create the golden knights oce version using the colors of the oce the game shura armor
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 1, 2016 18:26:01 GMT
i will look haw try to do it, but im realy not shure to can. i will try.maybe by a miracle..... lol
|
|
Hero
|
|
Posts: 142
|
|
|
Last seen: Jun 18, 2021 1:51:07 GMT
|
|
Post by vssdark on Feb 1, 2016 20:15:08 GMT
Some people asked me if they can use my textures to make new mods or to make the conversion to .ssz The answer is yes. I'm a bit stuck with the conversion. So if anybody wants to do the conversion, i'm 100% agree. You can post the mods in your own thread as the author. You don't have to credit me or anything, i don't care about that. The only thing important to me is that people who want the mods can have them without waiting for me. I'll try to do it myself but it would take me weeks to convert all the mods. If you convert a mod and you post it in your thread i will not convert that mod. Unos cuantos me habéis preguntado por privado si podéis usar algunas de mis texturas para hacer vuestros propios mods o para convertirlos a .ssz La respuesta es sí. Estoy un poco perdido con lo de la conversión, así que si alguien quiere hacer la conversión de alguno estoy 100% de acuerdo. Si conviertes algún mod, puedes ponerlo en tu propio hilo como dueño del mod. No tenéis que darme crédito ni mencionarme ni nada. Lo único que me importa es que la gente que está esperando por la conversión de los mods pueda tenerlos ya, porque si esperan a que lo haga yo va pa largo jaja (soy un poco inutilillo). De todas maneras voy a intentar hacerlo yo, pero si veo que alguno ya habéis convertido algún mod y lo habéis subido a vuestro hilo pues yo no haré conversión de ese mod. I really apreciate your work and efforts man! Thanks for that.
|
|
Warrior
|
|
Posts: 70
|
|
|
Last seen: Oct 9, 2018 20:30:43 GMT
|
|
Post by buenrollo on Feb 1, 2016 21:36:19 GMT
i will look haw try to do it, but im realy not shure to can. i will try.maybe by a miracle..... lol
|
|
VIP
|
|
In another dimension
|
Posts: 637
|
|
|
Last seen: Feb 5, 2022 8:30:53 GMT
|
|
Post by zitro on Feb 1, 2016 22:04:45 GMT
LOL
|
|
Apprentice
|
|
Posts: 8
|
|
|
Last seen: May 1, 2023 16:21:03 GMT
|
|
Post by clancli on Feb 1, 2016 22:17:25 GMT
amen brother
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 8:27:43 GMT
In a tpf mod, there is no modification of normal files, so the .emm, emo and 2ry are that of the original character. You only need to convert the textures into the emb. You need a program called tpfextrat (command line version) to extract the textures from the tpf. Then, if the extractes textures are in bmp, you need a program that can read transparencies from 32 bits bmp, like paint.net with the plugin here: forums.getpaint.net/index.php?/topic/11201-alpha-32bits-bitmap-support-for-paintnet/(that plugin requires you to rename .bmp files with the .bmpx extension) With that and the original .emb, you can look one by one, and converting each .bmp texture to a .dds file, which can also be done with paint.net. You just have to be careful to select the proper dds format (your new file should be exactly same size as original game .dds). After that, you only have to reinject these new .dds into the emb and done. Most of the time, the big texture (2048x2048) and middle sized textures (256x256) uses the dds format DX5 with mip maps, and the little images (256x64) use DX1 without mip maps. Avatars (256x256) use DX5 without mip maps. That's just a generic guide of values, you really have to check the file size generated with each option. so i advance a little ,but i av some problems.... first... tpfextrat dont open all the tpf files, some of them are instantanly convert in .rar, and i can open them to extract different .bmp but some of tpf dont be convert in .rar, the application tpfxtrat open a few secon and disepear, but nothing is made... that was the first trouble... the second, when tfpxtrat correctly convert in .rar ,and when i exrtact bmp... the second trouble is here,,,,to convert a bmp file in bmpx.......... this step i dont arrive to do it. i take paint.net and the the plugin, but i cannot do anything i av no option about any bmpX . noting.. i realy cant do nothing... in case... i know you av lot of work eternity... but could you just look the problem and maybe make a little tutorial, not something crazy long, but .. i dont know why some tpf cant be open... or when i use paint.net i cannot open or save as a bmpx file, with the plugin.. i try but i realy dont know wat i can do if i can pass this Fuc***G step ^^ please help us
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 2, 2016 8:43:15 GMT
Firstly, which version of tpfextract are you using? You must use the command line version, which is the newest one. The gui one is old and it doesn't work properly. Second, you don't have to convert anything to bmpx files: bmpx files are just bmp files renamed with the bmpx extension. The purpose of renaming is so that the file is handled by the plugin instead of the internal bmp reader of paint.net, which doesn't support transparencies (transparencies in bmp is a non-standard thing). To rename the extension, just use the file explorer. You may have to tweak "Folder options" to untick the "Hide extension of known file types" to do it. If you don't know how, here is a guide.
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 11:15:08 GMT
tanks for your anser eternity . ok first i found a tpf extract 1.5 and now the .tpf who didnt worked before, work good now, i can open and extrat .bmp So tis point is ok.
And also about the bmp files i av to rename is ok, i know haw to hide or show extention theyr's not a problem, is just it seem i dont know were to put the plugin? can u help me on this point? is inside one of the paint.net folders or somewre else??
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 2, 2016 11:24:48 GMT
tanks for your anser eternity . ok first i found a tpf extract 1.5 and now the .tpf who didnt worked before, work good now, i can open and extrat .bmp So tis point is ok. And also about the bmp files i av to rename is ok, i know haw to hide or show extention theyr's not a problem, is just it seem i dont know were to put the plugin? can u help me on this point? is inside one of the paint.net folders or somewre else?? The plugin must be copied to C:\Program Files\paint.net\FileTypes
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 11:27:52 GMT
tanks i go try and give news later, but it seem not very very easy for a noob like me ^^
|
|
VIP
|
|
In another dimension
|
Posts: 637
|
|
|
Last seen: Feb 5, 2022 8:30:53 GMT
|
|
Post by zitro on Feb 2, 2016 11:58:30 GMT
Ayorr for President lol Seriously Ayorr. thanks for your good work. Don't worry, once you come along with one you will do the others like nothing. I wish I could help you! but I'm newbier than you and don't have time with the baby :S
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 12:46:19 GMT
OKAYYY..so after long work....the result is 50/50% No..!!for real is 90 good and 10% bad i made it work..but .. it seem to still some difference, and i dont knwo realy were is from foor exemple i try with shiryu black god cloth buenrollo did, and i dont know wat but the pant buenrollo made was dark blue, and for me is white, i av try to change things but i dont know from were the problem persist.. i give you a test version... i dont have avatar or preview pics, and things oders... but i give you this beta version to show you is on the good way. hope u will agree, im sorry if the conversion is not perfect.. i will try lot with oders characters, maybe it will be ok, maybe not, we will see try this shiryu please and tell me if they are problems ok? www.mediafire.com/download/7yucrj7vg12q1rk/Shiryu_black_godTEST2.rar
|
|
Warrior
|
|
Posts: 70
|
|
|
Last seen: Oct 9, 2018 20:30:43 GMT
|
|
Post by buenrollo on Feb 2, 2016 13:08:28 GMT
I'm not at home and i can't test it BUT thank you ayoor. Don't convert the bronze golden god cloth mods and the bronze OCE god cloth mods because other modder is working on something with those mods. Thank you bro
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 13:10:46 GMT
no preoblem, i dont convert the oce bronze god cloth and the golden bronze cloth. i try to clean my head to make step by step all nicely. is long and dificult, i try a second characters^^
|
|
Legend
|
|
Never Give Up !!
|
Posts: 589
|
|
|
Last seen: Apr 20, 2019 12:14:21 GMT
|
|
Post by ayorr on Feb 2, 2016 13:19:49 GMT
eternity? i av a little question, for convert files in .dds u told me about 2048x2048+256x256=DX5 WITH MIP MAP 256x64=DX1 WITHOUT MIP MAP avatar 256x256=DX5 WITHOUT MIP MAP
but i av a object to put in .dss (eyes) they is in 512x512.. in wat .dss i must put it ??
|
|