Fighter
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Posts: 25
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Last seen: Apr 29, 2021 4:26:59 GMT
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Post by kevinda on Mar 25, 2021 16:13:47 GMT
In a parallel quest compilation I would like to know if the file "script.x2qs" is the first file retrieved by the compiler for the creation of a parallel quest? (To declare variables afterwards)
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Mar 25, 2021 16:59:48 GMT
In order:
- Quest - Chars - Dialogue - Positions - Script - Script1 - Script2 - Script3 - Script4
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Fighter
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Posts: 25
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Last seen: Apr 29, 2021 4:26:59 GMT
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Post by kevinda on Mar 26, 2021 3:48:58 GMT
It is possible to create variables in : - chars.x2qs - dialogue.x2qs - positions.x2qs - quest.x2qs And to use them in his files ?
Or are the variables used only in the script files ?
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Mar 26, 2021 8:37:15 GMT
Why would you want to do that?
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Fighter
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Posts: 25
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Last seen: Apr 29, 2021 4:26:59 GMT
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Post by kevinda on Mar 26, 2021 15:06:36 GMT
Example if I want to make a parallel quest with a random number of stages. And random stages. Is it possible?
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Hero
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Posts: 185
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Last seen: Oct 1, 2024 12:00:11 GMT
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Post by bbvenom on Mar 26, 2021 15:37:48 GMT
Most likely not due to a massive amount of essentials directly depending on having a stage defined. You could however define multiple stages and have it chance based on which stage becomes active.
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