Apprentice
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Posts: 1
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Last seen: Aug 21, 2020 6:05:13 GMT
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Post by shinyknight on Aug 20, 2020 2:26:14 GMT
Hi, I am looking for a way to get the animations and characters extracted as rigged characters, to be used in something like Unreal or Unity.
From my understanding, the tools allow to extract files from the game, but what about moves and animations? Since there is no plan from Bandai to make new SS games, I want to try to make my own (something like an action adventure; kinda like Naruto Shippuuden games from DIMPS or the DBZ games, so not strictly a 1vs1 game).
Did anyone attempted to extract animations? It would be great to get those, especially in conjunction with the actual models of the saints and cloths. Found some "conversion" online as MMD, but they do not look like the original models, nor they have the actual moves from the game, so their usefulness is limited. Thanks
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Apprentice
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Posts: 1
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Last seen: Nov 19, 2020 17:45:55 GMT
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Post by mostazaniikkkk on Nov 18, 2020 2:21:05 GMT
x2, I'm here for the same reason, we are making a open project remaking soldiers soul
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Apprentice
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Posts: 2
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Last seen: Nov 14, 2021 1:48:41 GMT
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Post by phpedrassi on Nov 14, 2021 1:48:41 GMT
Me too. I'm here looking for some way to get the rig of the characters
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Fighter
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Posts: 16
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Last seen: Jun 30, 2023 0:30:27 GMT
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Post by LeoStudios on Nov 21, 2021 7:41:45 GMT
if it's just the rig, use Emotool3 it extracts the model and the original rig note: if you are going to use unity, you will have to modify the bones they do not work on humanoid
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Hero
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Posts: 192
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Last seen: Nov 18, 2024 19:15:47 GMT
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Post by gui1707 on Nov 21, 2021 23:16:04 GMT
Boa noite guerreiros! 1 - Instalar o emotool; 2 - Colocar os arquivos do personagem que vc quer extrair os ossos (.emo, .emb, .emm e 2ry) na pasta emotool; Ex: Arquivos do Bian BIA_00.emo, .emm, emb e 2ry. 3 - Arrastar o arquivo BIA_00.emo para o executável export_fbx.bat Ex: Isso irá gerar um executável e ao final do processo irá gerar um arquivo chamado BIA_00.fbx.
Este arquivo pode ser aberto utilizado o Blender, 3DS Max, ou software compatível. Todos os personagens estarão com rigg
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