Apprentice
|
|
Posts: 4
|
|
|
Last seen: Dec 31, 2018 15:01:58 GMT
|
|
Post by daxin on Aug 23, 2018 16:27:30 GMT
I am sorry.我看错了。。是PQ的名字不能超过17个字节。再次感谢大佬分享教程
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Sept 6, 2018 11:00:20 GMT
I am sorry.我看错了。。是PQ的名字不能超过17个字节。再次感谢大佬分享教程
Ah I see, that was a confusion between "char = byte" and "char = person". These are the problems of polysemic words.
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Dec 31, 2018 15:01:58 GMT
|
|
Post by daxin on Sept 6, 2018 16:08:18 GMT
I am sorry.我看错了。。是PQ的名字不能超过17个字节。再次感谢大佬分享教程
Ah I see, that was a confusion between "char = byte" and "char = person". These are the problems of polysemic words.
haha,yes.And now,I completed a PQ about can fight all characters .But the bug is very much.emmm,For example, the characters who are playing at most are -1-6, but Ginyu, I wrote them all the team members (only kicked off the teammates).And for example scene to play (integer),this interger more and more ,so I can't write happily about transformation status( Although I found some through other quests).and,thanks again
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Dec 31, 2018 15:01:58 GMT
|
|
Post by daxin on Sept 25, 2018 8:21:27 GMT
Are you still there? I had a problem. I created a TMQ task and successfully copied an OWN (that is, I wanted to hit myself). But it doesn't have the original skills, but the skills that each person equips are different, so what should I do? How to copy the skills of self-built equipment through code.
|
|
Fighter
|
|
Posts: 36
|
|
|
Last seen: Jan 22, 2022 1:16:10 GMT
|
|
Post by theneru on Sept 27, 2018 2:47:27 GMT
EDIT; I don't know if this can be useful for somebody, that's what I discovered so far; the difficulty of the CPU can be changed when you declare the "Char" object, of course it's the "ait_Table" value. I opened almost all vanilla quest and I think it's like this: - Easy AI characters; values ranges from 130 to 139. - Normal AI characters (the most usual); values ranges from 140 to 146 - Difficult AI characters; 301 - 311 (this it's the most usual) and some very difficult enemies have 333 Try the 180 to 189. They would act like the Nutz Gang. Where they gang up on you regardless who you are targeting. 181 <- Hates you or the target passionately 183 <- Hates you or the target passionately. Good at Just Guarding. [Loves to Spam Super God Shock Flash as GGK when in low Health] 186 <- Very very very very passive. Can be stupidly good at Just Guarding 187 <- Loves to do grabs and Supers. Rarely uses Ultimates. Can become stupid or not move at all when used with other characters besides ZMD. I changed every AI in the Main Quests to 183. It brings the difficulty of the game to a new level. Especially in Quests that have you fight 2 to 5 enemies at once.
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Aug 21, 2021 16:59:42 GMT
|
|
Post by lauromatheus on Nov 19, 2018 23:02:50 GMT
how i make to chara stay the field but no fight type the vegeta and nappa parallel quest?
|
|
Apprentice
|
|
|
|
Posts: 7
|
|
|
Last seen: Jan 25, 2022 22:13:26 GMT
|
|
Post by DK420187! on Dec 16, 2018 4:51:51 GMT
|
|
Fighter
|
|
Posts: 44
|
|
|
Last seen: Sept 23, 2023 7:09:06 GMT
|
|
Post by metisconnetis on Feb 9, 2019 7:50:54 GMT
I have one question, it's possible to play a video intro in parallel quest? I created custom missions to simulate all dragon ball z, GT and super fights and if I could play a video in some quests would be amazing. I am doing too an arcade Mode (just a series of enemies with health recover in between) and one it's a Final Bout themed and it'll be amazing to play the game intro in the beginning.
Thanks again for all this amazing tools, you're amazing.
|
|
Hero
|
|
Posts: 489
|
|
|
Last seen: May 18, 2023 16:07:21 GMT
|
|
Post by atsuraelu on Feb 9, 2019 17:16:34 GMT
IIRC, vanilla quests play videos through .dem files. Never looked into it, but I'd take a look at A16_01.dem.
|
|
Fighter
|
|
Posts: 44
|
|
|
Last seen: Sept 23, 2023 7:09:06 GMT
|
|
Post by metisconnetis on Feb 11, 2019 21:43:56 GMT
IIRC, vanilla quests play videos through .dem files. Never looked into it, but I'd take a look at A16_01.dem. Thanks for the answer, it seems the .dem files are more for scenes that videos itself, I'll have a look in the vanilla quest files, thanks again!
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Apr 18, 2019 4:07:28 GMT
|
|
Post by shun180 on Apr 18, 2019 0:45:10 GMT
How can I fix this "VegitoMultiverseBaseSSJ3 had already been defined. To line 139. (file char.x2qs)"
QxdChar VegitoMultiverseBaseSSJ3 {
; Vegito Multiverse (Base-SSJ3) - Multiverse Clothes
char Vegito (Multiverse)
PD: It only happens with the mods
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: Jan 2, 2022 11:57:50 GMT
|
|
Post by inguma on Jul 27, 2019 14:54:34 GMT
I have a problem with the mission title, I used the custom text entries but in the game this appears instead of the title: "message can not be found". I have been reviewing the notes and the sample missions and I have not been able to find the cause of the problem.
|
|
Apprentice
|
|
|
|
Posts: 5
|
|
|
Last seen: Feb 15, 2021 14:14:05 GMT
|
|
Post by HeiCero on Aug 2, 2019 3:08:00 GMT
Is there some place where I can find all the transformations ids ( im guessing here ), I noticed that throughout some of the script.x2qs' that I look at with action powerup, some use 53 but the id's im finding are for chars.x2qs I think
|
|
Apprentice
|
|
|
|
Posts: 5
|
|
|
Last seen: Feb 15, 2021 14:14:05 GMT
|
|
Post by HeiCero on Aug 2, 2019 3:14:30 GMT
How can I fix this "VegitoMultiverseBaseSSJ3 had already been defined. To line 139. (file char.x2qs)" QxdChar VegitoMultiverseBaseSSJ3 { ; Vegito Multiverse (Base-SSJ3) - Multiverse Clothes char Vegito (Multiverse) PD: It only happens with the mods Idk if it would work the same for you but what I did was to change the char line vegito ( Multiverse ) into its character code like "GB4," and on the QxdChar line I would make it Vegito or VegitoMultiverse so that it ends up looking like this instead ( using my lines ) QxdChar GokuBlack { ; Goku Black - Dark Gi 1 char: "GB4" Hope it helps
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Jul 11, 2020 23:21:50 GMT
|
|
Post by reck12344 on Nov 20, 2019 1:49:21 GMT
alguien me dice como puedo personalizar el titulo de mi misión?
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: May 18, 2020 18:45:21 GMT
|
|
Post by shun on Nov 27, 2019 23:56:37 GMT
alguien me dice como puedo personalizar el titulo de mi misión? En el archivo con el nombre "quest" hay una parte donde dice "TMQ_***" de ahi en adelante podras ubicar el donde poner el nombre para tu mision
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: May 18, 2020 18:45:21 GMT
|
|
Post by shun on Nov 28, 2019 0:09:00 GMT
I have a problem with the slot in the mods, it cannot show more than slot 0 help!
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Jul 11, 2020 23:21:50 GMT
|
|
Post by reck12344 on Jul 5, 2020 23:04:43 GMT
Una pregunta mas, alguien sabe como hacer mis propios diálogos para una misión?
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Jun 2, 2023 17:21:02 GMT
|
|
Post by redactednpc on Sept 11, 2020 16:02:24 GMT
Not expecting a response given how many unanswered questions are here but I noticed when I import a PQ it permanently unlocks on a character that shouldn't have access to it yet. Even when I use the Save Editor to set it to locked, it unlocks itself again. I didn't change the lock or unlock requirements. Any idea how to fix this?
|
|
Fighter
|
|
Posts: 25
|
|
|
Last seen: Apr 29, 2021 4:26:59 GMT
|
|
Post by kevinda on Mar 24, 2021 1:07:00 GMT
Good evening, I would like to know if it is possible in a parallel quest to do a random number between 1 and 5 stages ? And then make random stages? Because I saw that it was possible to do that with the characters using AVB.
|
|