Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Oct 10, 2017 14:19:57 GMT
Just an instructional guide explaining what various things in BAC, BCM, BDM, CMS and CUS in relation to movesets/skillsets do, to the best of my knowledge. This isn't a step-by-step walkthrough, more like a dictionary. Link: docs.google.com/document/d/18gaAbNCeJyTgizz5IvvXzjWcH9K5Q1wvUHTeWnp8M-EThis Manual isn't GOSPEL. There may be errors present, though the bulk of included info should be accurate... somewhat. Corrections and additions will be made as I learn of them. Please post any mistakes noted in this thread so I can locate them easily.
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Moderator
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Posts: 1,317
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Last seen: Dec 17, 2016 17:43:12 GMT
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Post by Rai on Oct 10, 2017 15:06:59 GMT
Walkthrough or not, this is still incredibly helpful for people who want to edit the BAC files. Thanks~
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The Best Rat
Fighter
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Posts: 44
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Last seen: Jul 14, 2019 12:16:36 GMT
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Post by Biggie on Oct 10, 2017 18:54:29 GMT
love
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Oct 10, 2017 18:56:34 GMT
THANK YOU SMITHERS! THIS IS SPLENDID!
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Apprentice
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Posts: 7
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Last seen: Sept 8, 2018 7:37:11 GMT
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Post by t3l3s on Oct 10, 2017 20:28:15 GMT
Thank you for your work Smithers. This is awesome.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Oct 11, 2017 14:41:33 GMT
wow! I hope now I will be able to change the super saiyan blu+kaiohken explosion aura effect in something like the regular super saiyan.
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VIP
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Posts: 153
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Last seen: Jan 29, 2020 10:01:29 GMT
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Post by Kyousuke on Oct 11, 2017 17:32:59 GMT
Simply outstanding, thank you so much for sharing such useful info!
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Oct 20, 2017 6:40:25 GMT
Thanks buddy
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 20, 2017 11:00:01 GMT
Added some stuff on CMS and updated the BDM section for the new version of LazyBone's XML Serializer. Most of the CMS stuff should be covered in other tutorials, but I included something a lot of folks might not know about; the CMS size definition that's used by BCM.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Nov 23, 2017 15:46:13 GMT
Hi, could you tell me if is it possible to change "rise to action" power? I mean, it normally recover 200 stamina point, I want more. I looked the BCM file and your guide, but nothing until now.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 23, 2017 22:41:00 GMT
Hi, could you tell me if is it possible to change "rise to action" power? I mean, it normally recover 200 stamina point, I want more. I looked the BCM file and your guide, but nothing until now. It's controlled in BAC; TransformControl Type 0x16. 10 stamina points over a duration of 20, netting 200 points. You should up the parameter value and leave the duration unchanged.
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Fighter
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Posts: 28
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Last seen: Jul 19, 2022 15:51:31 GMT
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Post by sky88 on Nov 24, 2017 0:13:02 GMT
Hi smithers it is possible to give a skill the effect from Hyper or Super Drain. I mean if hit the enemy you drain his stamina or ki and where you could define the amount?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 24, 2017 3:39:11 GMT
Hi smithers it is possible to give a skill the effect from Hyper or Super Drain. I mean if hit the enemy you drain his stamina or ki and where you could define the amount? You can, but it requires the usage of TransformControl TYPE's 0x4 (ki) and 0x16 (stamina). The way to apply them to a victim instead of the user is via the throw method; use the grab damage type in BDM, assign a user/victim BAC Entry in BCM, then add the transform controls to the victim BAC Entry to drain their ki/stamina. If you want the user to also gain ki/stamina, just add those transform controls to the user BAC Entry, and time them so it looks like you're stealing from the victim.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Nov 24, 2017 16:30:44 GMT
Hi, could you tell me if is it possible to change "rise to action" power? I mean, it normally recover 200 stamina point, I want more. I looked the BCM file and your guide, but nothing until now. It's controlled in BAC; TransformControl Type 0x16. 10 stamina points over a duration of 20, netting 200 points. You should up the parameter value and leave the duration unchanged. ok, I'll make a test, thank you. oh, another thing: what can you tell me about SSB+KK health drain and Kaiohken stamina drain?
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 25, 2017 2:12:33 GMT
It's controlled in BAC; TransformControl Type 0x16. 10 stamina points over a duration of 20, netting 200 points. You should up the parameter value and leave the duration unchanged. ok, I'll make a test, thank you. oh, another thing: what can you tell me about SSB+KK health drain and Kaiohken stamina drain? I've never really looked at Kaioken, so I don't know how the stamina drain works. SSBKK's health drain comes from the U_08 value in PUP. SSBKK uses 219 and x10 SSBKK uses 220. I don't know much about U_08 beyond that, not even sure if it's a flags system or just ints. I might have to look further into that at some point.
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Warrior
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Posts: 84
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Post by lazybone on Nov 25, 2017 3:29:34 GMT
ok, I'll make a test, thank you. oh, another thing: what can you tell me about SSB+KK health drain and Kaiohken stamina drain? I've never really looked at Kaioken, so I don't know how the stamina drain works. SSBKK's health drain comes from the U_08 value in PUP. SSBKK uses 219 and x10 SSBKK uses 220. I don't know much about U_08 beyond that, not even sure if it's a flags system or just ints. I might have to look further into that at some point. Both U_08 and U_0C in PUP are for talisman_item.idb entries.
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 25, 2017 8:13:25 GMT
I've never really looked at Kaioken, so I don't know how the stamina drain works. SSBKK's health drain comes from the U_08 value in PUP. SSBKK uses 219 and x10 SSBKK uses 220. I don't know much about U_08 beyond that, not even sure if it's a flags system or just ints. I might have to look further into that at some point. Both U_08 and U_0C in PUP are for talisman_item.idb entries. Oh, neat. Thanks for that.
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Fighter
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Posts: 28
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Last seen: Jul 19, 2022 15:51:31 GMT
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Post by sky88 on Nov 25, 2017 21:31:49 GMT
Hi smithers it is possible to give a skill the effect from Hyper or Super Drain. I mean if hit the enemy you drain his stamina or ki and where you could define the amount? You can, but it requires the usage of TransformControl TYPE's 0x4 (ki) and 0x16 (stamina). The way to apply them to a victim instead of the user is via the throw method; use the grab damage type in BDM, assign a user/victim BAC Entry in BCM, then add the transform controls to the victim BAC Entry to drain their ki/stamina. If you want the user to also gain ki/stamina, just add those transform controls to the user BAC Entry, and time them so it looks like you're stealing from the victim. okay. Thanks now the i take stamina and Ki but my enemy don't lost Ki and Stamina. I have looked in Hyper Drain how there it is. But i don't understand what is the difference between Victim BAC Entry and unser BAC Entry. Its the same TransformControl the only difference was the parameter with - you gain ki with + i mean without - you lost ki or stamina. And in the BCM is everything for Transform the same. How i could difference :S :S :S. And many thanks for the help
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Hero
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Posts: 123
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Last seen: Apr 3, 2020 3:49:20 GMT
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Post by Smithers on Nov 26, 2017 0:29:15 GMT
You can, but it requires the usage of TransformControl TYPE's 0x4 (ki) and 0x16 (stamina). The way to apply them to a victim instead of the user is via the throw method; use the grab damage type in BDM, assign a user/victim BAC Entry in BCM, then add the transform controls to the victim BAC Entry to drain their ki/stamina. If you want the user to also gain ki/stamina, just add those transform controls to the user BAC Entry, and time them so it looks like you're stealing from the victim. okay. Thanks now the i take stamina and Ki but my enemy don't lost Ki and Stamina. I have looked in Hyper Drain how there it is. But i don't understand what is the difference between Victim BAC Entry and unser BAC Entry. Its the same TransformControl the only difference was the parameter with - you gain ki with + i mean without - you gain ki or stamina. And in the BCM is everything for Transform the same. How i could difference :S :S :S. And many thanks for the help It's because of the damage type 10 in BDM. The BCM will pass the user onto the BAC Entry given in U_26, and the victim onto U_28.
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Hero
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超サイヤ人第3段階
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Posts: 497
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Last seen: Feb 16, 2021 21:05:44 GMT
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Post by ussj2trunks on Nov 26, 2017 16:37:48 GMT
ok, I'll make a test, thank you. oh, another thing: what can you tell me about SSB+KK health drain and Kaiohken stamina drain? I've never really looked at Kaioken, so I don't know how the stamina drain works. SSBKK's health drain comes from the U_08 value in PUP. SSBKK uses 219 and x10 SSBKK uses 220. I don't know much about U_08 beyond that, not even sure if it's a flags system or just ints. I might have to look further into that at some point. ok, thank you. can I ask you if you know how is possible to use golden form animation for other characters? it normally doesn't work and I don't know why... or, if you can tell me/teach me how to avoid camera problems with SSB+KK transformation: I mean, both animations on another character with a different shape than that of goku, give "bad effects" on their faces.
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