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Post by Kyousuke on Oct 6, 2017 18:46:29 GMT
I am making a transformation for my mod which is not a cac mod....IF you want to check my files I can give them to you. But anyways, I have already changed the color in the dyt.emb files but the color only changes to the super saiyan one for all transformations. Thank you again. I see. Try this: put the value 4 in the behaviour 13 for every transformation you are using custom colours with and let me know the outcome.
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Warrior
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Post by someone on Oct 6, 2017 19:10:26 GMT
I have already done that. How about I just give you my files in a pm? My skill and character mod.
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Post by Kyousuke on Oct 6, 2017 19:51:42 GMT
I have already done that. How about I just give you my files in a pm? My skill and character mod. Ok, send them to me.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 13, 2017 18:32:48 GMT
hi, first of all: good job. I want to ask you something: if I want to activate, for example, the super saiyan 3 transformation for mirai trunks (super), leaving his natural stance but activating the data005 texture, what should I do? is it possible? I've red the "patcher section" of your tutorial, but I want to be sure about what I have to do.
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Post by Kyousuke on Oct 13, 2017 18:40:13 GMT
hi, first of all: good job. I want to ask you something: if I want to activate, for example, the super saiyan 3 transformation for mirai trunks (super), leaving his natural stance but activating the data005 texture, what should I do? is it possible? I've red the "patcher section" of your tutorial, but I want to be sure about what I have to do. What's inside the data005 texture? But sure, you can do that, I suppose. Simply call the data005 texture for the SSJ3 form. I warn you though: this guide is specifically written for CaC awakens, not OC ones (OC awaken should be handled differently).
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 13, 2017 20:12:35 GMT
hi, first of all: good job. I want to ask you something: if I want to activate, for example, the super saiyan 3 transformation for mirai trunks (super), leaving his natural stance but activating the data005 texture, what should I do? is it possible? I've red the "patcher section" of your tutorial, but I want to be sure about what I have to do. What's inside the data005 texture? But sure, you can do that, I suppose. Simply call the data005 texture for the SSJ3 form. I warn you though: this guide is specifically written for CaC awakens, not OC ones (OC awaken should be handled differently). I know it's for CaC, but maybe I can use only the final part of your tutorial for other things. let's start from the beginning: super saiyan 3 use the .dds file data005, but its stance is a problem for who hasn't the transformation (look dead on the ground). now, the last part of your tutorial is very interesting, because maybe I can create my personal skill with super saiyan 3, using its default texture but without activating its stance, in this way I can give it to other saiyans like trunks ecc... how can I do it? you talked about behaviour and integer, but I have no idea what i can change, I usually click on "copy" and stop. maybe behaviour is for stance and integer for colours?
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Post by Kyousuke on Oct 13, 2017 23:56:04 GMT
I know it's for CaC, but maybe I can use only the final part of your tutorial for other things. let's start from the beginning: super saiyan 3 use the .dds file data005, but its stance is a problem for who hasn't the transformation (look dead on the ground). now, the last part of your tutorial is very interesting, because maybe I can create my personal skill with super saiyan 3, using its default texture but without activating its stance, in this way I can give it to other saiyans like trunks ecc... how can I do it? you talked about behaviour and integer, but I have no idea what i can change, I usually click on "copy" and stop. maybe behaviour is for stance and integer for colours? Yeah, I just wanted to specify that it was for CaC, as awakens for OC go through another process (since you spoken about Trunks). As I said in my guide, both behaviour 11 and 10 govern the stance, hence you should use the value 1 (aka keeping the current stance of a character). You could try to trigger the ssj3 stance using value 2 for test's sake (since Trunks is a saiyan), but I'm pretty sure that it will fail, as the only ones to support that stance should be CaC and Goku only.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 14, 2017 13:18:55 GMT
I know it's for CaC, but maybe I can use only the final part of your tutorial for other things. let's start from the beginning: super saiyan 3 use the .dds file data005, but its stance is a problem for who hasn't the transformation (look dead on the ground). now, the last part of your tutorial is very interesting, because maybe I can create my personal skill with super saiyan 3, using its default texture but without activating its stance, in this way I can give it to other saiyans like trunks ecc... how can I do it? you talked about behaviour and integer, but I have no idea what i can change, I usually click on "copy" and stop. maybe behaviour is for stance and integer for colours? Yeah, I just wanted to specify that it was for CaC, as awakens for OC go through another process (since you spoken about Trunks). As I said in my guide, both behaviour 11 and 10 govern the stance, hence you should use the value 1 (aka keeping the current stance of a character). You could try to trigger the ssj3 stance using value 2 for test's sake (since Trunks is a saiyan), but I'm pretty sure that it will fail, as the only ones to support that stance should be CaC and Goku only. super saiyan 3 is always a problem for characters like trunks (dead on the ground), gogeta and others, but in this way I should solve the problem. perfect! thank you very much.
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 14, 2017 17:09:37 GMT
I've done a test, using my personal super saiyan 3 on trunks: good about the stance, bad about the texture, because he hasn't activated the right texture, data005. at this point, I've done 2 more tests, and I figured out that "behaviour 11" is for both stance and texture, "behaviour 10" seems useless because I left it on "1" but nothing, with the first one on 2 there is the "looks dead on the ground" problem. I believed that maybe the only way to use ssj3 on characters with stance problem, was using the ssj/ssj2 texture, but I remembered that we have another skill that use data005 texture: SUPER SAIYAN BLU+KAIOHKEN x10!!! I used it on patcher section and it worked, now my test is complete.
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Post by Kyousuke on Oct 14, 2017 22:28:29 GMT
I've done a test, using my personal super saiyan 3 on trunks: good about the stance, bad about the texture, because he hasn't activated the right texture, data005. at this point, I've done 2 more tests, and I figured out that "behaviour 11" is for both stance and texture, "behaviour 10" seems useless because I left it on "1" but nothing, with the first one on 2 there is the "looks dead on the ground" problem. I believed that maybe the only way to use ssj3 on characters with stance problem, was using the ssj/ssj2 texture, but I remembered that we have another skill that use data005 texture: SUPER SAIYAN BLU+KAIOHKEN x10!!! I used it on patcher section and it worked, now my test is complete. Behaviour 10 is and odd beast...sometimes it works, sometimes it breaks awakens horribly, hence I preferred to state it into my guide; of course feel free to make your tests and/or improve with trials and errors! All in all, if you were able to make it through SS blue + kaiohken that's good news! Also, I'm glad to see that you found useful this guide .
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Apprentice
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Post by j2epic on Oct 15, 2017 12:16:14 GMT
Is there anyway to get it to not say Unlock Awoken skill when i go past first transformation or is that permanent
Edit: Also i cant untransform and if i were to press unlock awoken skill after i finished them all it takes me back ssj3
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Hero
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超サイヤ人第3段階
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Post by ussj2trunks on Oct 15, 2017 14:02:47 GMT
I've done a test, using my personal super saiyan 3 on trunks: good about the stance, bad about the texture, because he hasn't activated the right texture, data005. at this point, I've done 2 more tests, and I figured out that "behaviour 11" is for both stance and texture, "behaviour 10" seems useless because I left it on "1" but nothing, with the first one on 2 there is the "looks dead on the ground" problem. I believed that maybe the only way to use ssj3 on characters with stance problem, was using the ssj/ssj2 texture, but I remembered that we have another skill that use data005 texture: SUPER SAIYAN BLU+KAIOHKEN x10!!! I used it on patcher section and it worked, now my test is complete. Behaviour 10 is and odd beast...sometimes it works, sometimes it breaks awakens horribly, hence I preferred to state it into my guide; of course feel free to make your tests and/or improve with trials and errors! All in all, if you were able to make it through SS blue + kaiohken that's good news! Also, I'm glad to see that you found useful this guide . it has been very precious, even though I don't make mod for CaC.
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Post by Kyousuke on Oct 15, 2017 19:57:59 GMT
Is there anyway to get it to not say Unlock Awoken skill when i go past first transformation or is that permanent Edit: Also i cant untransform and if i were to press unlock awoken skill after i finished them all it takes me back ssj3 The "unlock Awoken" is an issue with the game itself, since it isn't programmed to read more than 3 stages, so nope, no way to "fix" it. As for being unable to untransform, there are plenty of reason: wrong bac/bcm edit, you didn't correctly setup the CUS or anything related in the skill editor and so on. Behaviour 10 is and odd beast...sometimes it works, sometimes it breaks awakens horribly, hence I preferred to state it into my guide; of course feel free to make your tests and/or improve with trials and errors! All in all, if you were able to make it through SS blue + kaiohken that's good news! Also, I'm glad to see that you found useful this guide . it has been very precious, even though I don't make mod for CaC. Thanks
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Fighter
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Post by theneru on Oct 16, 2017 19:37:11 GMT
Very useful... But, how do I get the last transformation stage to not completely undo the awaken skill when I turn it off? I'm using Goku's Blue Kaioken awaken as base bcm. So that I can't directly go to the final transformation stage without hitting the first.
I made my own version of Super Saiyan Kaioken that has a 2 stage transformation. First being Super Saiyan 2 then the last one is still Super Saiyan except with Kaioken aura. In Super Saiyan Kaioken form, my health slowly depletes, forcing me to undo the transformation. But I don't want to go back to the base form of my character. If possible I want it revert me back to Super Saiyan 2 stage. Is that possible, going back 1 stage instead of completely undoing the transformation?
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Post by Kyousuke on Oct 16, 2017 22:05:15 GMT
Very useful... But, how do I get the last transformation stage to not completely undo the awaken skill when I turn it off? I'm using Goku's Blue Kaioken awaken as base bcm. So that I can't directly go to the final transformation stage without hitting the first. I made my own version of Super Saiyan Kaioken that has a 2 stage transformation. First being Super Saiyan 2 then the last one is still Super Saiyan except with Kaioken aura. In Super Saiyan Kaioken form, my health slowly depletes, forcing me to undo the transformation. But I don't want to go back to the base form of my character. If possible I want it revert me back to Super Saiyan 2 stage. Is that possible, going back 1 stage instead of completely undoing the transformation? Unfortunately I have no idea on the matter. Maybe, I repeat, MAYBE you can work something out by heavily editing the last 2 entries on the .bac file (those 2 entries are for cancelling out the awaken), to call another stage (in your case the previous one) instead of the base form, but I'm just assuming things. As for the losing health, I believe it's caused by a certain value inside the cus tab (should you want to get rid of it).
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Fighter
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Post by theneru on Oct 16, 2017 22:19:39 GMT
Very useful... But, how do I get the last transformation stage to not completely undo the awaken skill when I turn it off? I'm using Goku's Blue Kaioken awaken as base bcm. So that I can't directly go to the final transformation stage without hitting the first. I made my own version of Super Saiyan Kaioken that has a 2 stage transformation. First being Super Saiyan 2 then the last one is still Super Saiyan except with Kaioken aura. In Super Saiyan Kaioken form, my health slowly depletes, forcing me to undo the transformation. But I don't want to go back to the base form of my character. If possible I want it revert me back to Super Saiyan 2 stage. Is that possible, going back 1 stage instead of completely undoing the transformation? Unfortunately I have no idea on the matter. Maybe, I repeat, MAYBE you can work something out by heavily editing the last 2 entries on the .bac file (those 2 entries are for cancelling out the awaken), to call another stage (in your case the previous one) instead of the base form, but I'm just assuming things. As for the losing health, I believe it's caused by a certain value inside the cus tab (should you want to get rid of it). Probably... Well, gotta throw in stuff to the wall and see what sticks. Also that losing health in while in 2nd form. I actually and purposely made it that way so that I can't abuse the huge power up. In the Skill Creator's PUP tab, U_08 references to a super soul and it's effects.
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Post by Kyousuke on Oct 16, 2017 22:32:14 GMT
Unfortunately I have no idea on the matter. Maybe, I repeat, MAYBE you can work something out by heavily editing the last 2 entries on the .bac file (those 2 entries are for cancelling out the awaken), to call another stage (in your case the previous one) instead of the base form, but I'm just assuming things. As for the losing health, I believe it's caused by a certain value inside the cus tab (should you want to get rid of it). Probably... Well, gotta throw in stuff to the wall and see what sticks. Also that losing health in while in 2nd form. I actually and purposely made it that way so that I can't abuse the huge power up. In the Skill Creator's PUP tab, U_08 references to a super soul and it's effects. Ah right, silly me, it was the PUP, not the cus one. But yeah, your best bet is to do some tests with the bac and/or bcm too. You can try ask on AGM discord channel for further help (which you can join by clicking the "chat" button on the right part of the forum).
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Post by SK007 on Oct 20, 2017 6:31:53 GMT
Thanks Buddy
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Post by Kyousuke on Oct 20, 2017 23:06:16 GMT
Thanks, I hope it will be of use for your mods .
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Post by SK007 on Oct 21, 2017 4:23:52 GMT
Thanks, I hope it will be of use for your mods . Yup in past Hisana (hyojin ) teach me how to do it but I forget somethings then I can look tuto then I remember all now yesterday I made a skill with 8 stage transformation with per stage have different animation I'm gonna release that mod soon details of mod SS1-2-3-G-B-SBKKX10-SBKKX20-UI
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