God of Destruction
Komodo
|
|
This is where the fun begins
|
|
Posts: 90
|
|
|
Last seen: May 2, 2024 21:30:05 GMT
|
|
Post by komodoxeno on Apr 7, 2017 13:27:41 GMT
You almost never have to edit the UV map for existing models. People, the kind folks over at Dimps already did it for us, and any model you import from another game will be just the same. All you need is to select a different texture. We're so past merging textures into one file. This isn't the dark ages. Just replace these 00's by the material name with your texture of choice and stop being dinosaurs. Thanks to loriscangini for discovering this a long long time ago. Requirements:A Hex Editor Estimated Time:5 seconds / material. 00 00 22 = DATA000 01 00 22 = DATA001 02 00 22 = etc...
|
|
VIP
|
|
Don't mess up with Killers ;P
|
|
|
Posts: 1,283
|
|
|
Last seen: Dec 23, 2023 4:06:35 GMT
|
|
Post by SK007 on Apr 14, 2017 5:43:59 GMT
You almost never have to edit the UV map for existing models. People, the kind folks over at Dimps already did it for us, and any model you import from another game will be just the same. All you need is to select a different texture. We're so past merging textures into one file. This isn't the dark ages. Just replace these 00's by the material name with your texture of choice and stop being dinosaurs. Thanks to loriscangini for discovering this a long long time ago. Requirements:A Hex Editor Estimated Time:5 seconds / material. 00 00 22 = DATA000 01 00 22 = DATA001 02 00 22 = etc... And I think it's have 10 DDS limit cuz I heard it from majinpetrosk in old tutorial of founder of this trick in xv1 tuto section
|
|
VIP
|
|
Don't mess up with Killers ;P
|
|
|
Posts: 1,283
|
|
|
Last seen: Dec 23, 2023 4:06:35 GMT
|
|
Post by SK007 on Apr 14, 2017 5:46:58 GMT
You almost never have to edit the UV map for existing models. People, the kind folks over at Dimps already did it for us, and any model you import from another game will be just the same. All you need is to select a different texture. We're so past merging textures into one file. This isn't the dark ages. Just replace these 00's by the material name with your texture of choice and stop being dinosaurs. Thanks to loriscangini for discovering this a long long time ago. Requirements:A Hex Editor Estimated Time:5 seconds / material. 00 00 22 = DATA000 01 00 22 = DATA001 02 00 22 = etc... And I think it's have 10 DDS limit cuz I heard it from majinpetrosk in old tutorial of founder of this trick in xv1 tuto section animegamemods.freeforums.net/thread/502/load-multiple-textures-single-embLook here
|
|
Fighter
|
|
We Humans Are The Ones You Should Fear Most!!
|
Posts: 15
|
|
|
Last seen: Jul 11, 2020 16:52:43 GMT
|
|
Post by Gale _The_VastoLordeZ on Dec 19, 2017 16:17:44 GMT
You almost never have to edit the UV map for existing models. People, the kind folks over at Dimps already did it for us, and any model you import from another game will be just the same. All you need is to select a different texture. We're so past merging textures into one file. This isn't the dark ages. Just replace these 00's by the material name with your texture of choice and stop being dinosaurs. Thanks to loriscangini for discovering this a long long time ago. Requirements:A Hex Editor Estimated Time:5 seconds / material. 00 00 22 = DATA000 01 00 22 = DATA001 02 00 22 = etc... this might be unrelated but do you know how to fix the xv2 patcher error cannot load original dll xinput 3
|
|