Hero
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Posts: 489
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Last seen: Jun 27, 2024 14:13:26 GMT
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Post by atsuraelu on Mar 2, 2017 9:10:03 GMT
Stupid noob question:
Made a new hair mesh in Blender, exported it, converted it and it works ingame. But it's seemingly attached to the spine bone, instead of the head bone, where I want it to be and I've got no idea how to change this...
Thanks in advance.
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Warrior
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Posts: 73
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Last seen: May 11, 2020 22:47:31 GMT
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Post by jwp on Mar 2, 2017 12:05:59 GMT
i know with 3DS MAX you use the skin modifier, i know little about blender but i found this for you, hope its of any help
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Hero
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Posts: 489
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Last seen: Jun 27, 2024 14:13:26 GMT
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Post by atsuraelu on Mar 2, 2017 12:59:36 GMT
Nevermind, turns out I was just stupid... Accidentally worked in an older Blender version, which f***ed up the vertex group assignment.
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