Hero
|
|
超サイヤ人第3段階
|
Posts: 497
|
|
|
Last seen: Feb 16, 2021 21:05:44 GMT
|
|
Post by ussj2trunks on Aug 5, 2018 15:44:15 GMT
with "original" I mean bardack from the game, not made by you with characreator. so yes, you are using the original bardack... Ok, I will try being as clear as possible, so follow me because I know you can do it: the bardack you are using is the BDK_002, in BDK.bcs is <PartSet idx="2">, and this partset HAS NO FACE_EAR INSIDE, ok? (the model BDK_002_Face_Ear belongs to <PartSet idx="3">) what do you have to do is insert a Face_Ear partset in <PartSet idx="2">, something that doesn't bother you because you can't see it, like turles fruit for example, giving to it the number you want (for example, BKD_001_Face_Ear that doesn't exist). in this way, with both partest full, with your transformation you will charge the mask, with no bug. these are the steps: - take a good object from another side, like turles fruit, and call him like you want (for example, BKD_001_Face_Ear) - open the BDK.bcs and add, in <PartSet idx="2">, the new Face_Ear - save the BDK.bcs ok? I think it's not hard, if you have no problem with .bcs files. Oh, I didn't know you meant in game files vs chara creator. Yeah I've been using the character creator, but it should have the same logic of just changing the BCS, right? exactly.
|
|
Fighter
|
|
I have made a custom model and it is for a Yamcha mod.
|
|
|
Posts: 16
|
|
|
Last seen: May 25, 2019 18:06:18 GMT
|
|
Post by DJHammer222 on Aug 5, 2018 15:49:07 GMT
Oh, I didn't know you meant in game files vs chara creator. Yeah I've been using the character creator, but it should have the same logic of just changing the BCS, right? exactly. Okay, so that's an easier solution than I thought. Thank you for helping. I usually hate tampering with the BCS, but since it's something easy like that I won't have any issues.
|
|
Hero
|
|
超サイヤ人第3段階
|
Posts: 497
|
|
|
Last seen: Feb 16, 2021 21:05:44 GMT
|
|
Post by ussj2trunks on Aug 5, 2018 16:02:24 GMT
exactly. Okay, so that's an easier solution than I thought. Thank you for helping. I usually hate tampering with the BCS, but since it's something easy like that I won't have any issues. it should work, in this way you shouldn't have the bug.
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Aug 18, 2018 16:08:26 GMT
|
|
Post by peasent on Aug 18, 2018 12:25:38 GMT
So I modded a skill, but I cant seem to find it in skill shop, anybody knows why?
|
|
Hero
|
|
超サイヤ人第3段階
|
Posts: 497
|
|
|
Last seen: Feb 16, 2021 21:05:44 GMT
|
|
Post by ussj2trunks on Aug 18, 2018 16:26:06 GMT
So I modded a skill, but I cant seem to find it in skill shop, anybody knows why? follow the tutorial about IDB tab.
|
|
Apprentice
|
|
Posts: 6
|
|
|
Last seen: Dec 25, 2018 14:50:48 GMT
|
|
Post by khanh91092 on Sept 5, 2018 3:41:10 GMT
hello, can you tell me how can change skillset per stage when transform (example super saiyan1,2,3...), i can change skillset and model with skill like purification but it only one time, use it for each stage of super saiyan is very hard. Can i change "skillset per transform stage" same as change "costume per transform stage"?Thanks you
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Apr 10, 2020 7:52:38 GMT
|
|
Post by krof on Sept 8, 2018 2:33:32 GMT
how do I modify the damage of the skills? is it on the bcm file?
|
|
Hero
|
|
Posts: 489
|
|
|
Last seen: Jun 27, 2024 14:13:26 GMT
|
|
Post by atsuraelu on Sept 8, 2018 12:24:55 GMT
As far as I know, it's in the BAC and/or the BDM... There's a pretty extensive documentation of BAC/BCM/BDM/etc. stuff here.
|
|
Fighter
|
|
Posts: 11
|
|
|
Last seen: Oct 22, 2018 19:38:57 GMT
|
|
Post by professorpokenerf on Sept 25, 2018 18:04:55 GMT
Is there a way of finding out the model number through an X2M file?
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Dec 11, 2018 20:37:21 GMT
|
|
Post by bugdclow on Sept 26, 2018 20:14:30 GMT
How do you make it so the transformations dont go straight to the last stage? Like on the lazybone's mod?
|
|
Fighter
|
|
Posts: 11
|
|
|
Last seen: Oct 2, 2018 18:04:22 GMT
|
|
Post by tplasm on Oct 1, 2018 18:33:56 GMT
Comming back to Xenoverse 2 after like 1+ year without and whao! All these changes, not only in the game but with all the modding tools. Really big GG and thanks for all your work.
I just want to get you some feedback about a strange thing I figure out. I did some tests and try to create a new awaken skill, based on Super Vegeta (so i can do a two level skill). I was particulary interested in the possibility to change the hair color without having to edit the .emb files. So I did it and it works perfectly, except that my character was super glowing, like a torchlight really ^^ I found this is beause the Behaviour 11 and 10 in the "Patcher section" was set up to 0, which correspond to Super Sayan. So I put it to 10 (Potential Unleash)which have no shiny aura/dyt. But I found out that if I do that, the hair's color will not change anymore. I've tryed with other behaviour but it seems that if I used something else than 0, 1, 2 or 24 in behaviour 10 then the hair color won't change. So it works with these number, but the character is glowing because of super sayan stuff.
|
|
Fighter
|
|
Posts: 11
|
|
|
Last seen: Jan 29, 2022 2:52:19 GMT
|
|
Post by 9zachman6 on Oct 4, 2018 4:27:37 GMT
What effects the 60%/40% health requirement for the lazybones ultra instinct mod, also what effects the animation that plays while transforming?
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Oct 7, 2018 1:52:56 GMT
|
|
Post by xentoosborn on Oct 7, 2018 1:53:23 GMT
Hello, i have just a problem, i try to create a skill, i want to create a awaken, for transform my character, to an other charater i have create, but don't know how to process, if someone can help me.
|
|
Fighter
|
|
|
Posts: 11
|
|
|
Last seen: Aug 31, 2019 0:56:37 GMT
|
|
Post by umbrella on Oct 9, 2018 2:04:07 GMT
This might seem like a bit of a silly question, but is there a way to change the colors of blasts with this tool? I'm trying to make some themed versions of attacks (for example, say an orange colored version of the move "Bomber DX"). Is there a way to do that with this tool, or would I have to delve into other programs to make that happen? Thank you in advance, anyone who takes the time to help me out with my project
|
|
Moderator
|
|
Posts: 1,317
|
|
|
Last seen: Dec 17, 2016 17:43:12 GMT
|
|
Post by Rai on Oct 9, 2018 12:44:33 GMT
You would have to modify files such as the emp files, emb files, etc.
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Nov 27, 2018 10:36:11 GMT
|
|
Post by juniormodder on Nov 25, 2018 21:21:13 GMT
Where can I find a download link for "XV2 Skill Creator"? I've been looking everywhere and can't find anything.
|
|
VIP
|
|
Posts: 216
|
|
|
Last seen: Mar 26, 2023 12:37:34 GMT
|
|
Post by Kirihum on Nov 26, 2018 13:46:04 GMT
If you had "looked everywhere" you would know that it's included when you download the installer.
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Nov 27, 2018 10:36:11 GMT
|
|
Post by juniormodder on Nov 27, 2018 10:35:09 GMT
Nice attitude, thanks..
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: Mar 23, 2019 9:12:58 GMT
|
|
Post by commandervegeta on Dec 12, 2018 6:38:29 GMT
Hi everyone, I have a question about the BCS tab. Is it possible to edit a costume that's embedded in a .x2m? I literally only want to change one thing about the transformation outfit of a mod I have, but the code confuses me to no end. I have almost all of Eternity's tools.
|
|
Apprentice
|
|
Posts: 1
|
|
|
Last seen: Dec 13, 2018 23:12:19 GMT
|
|
Post by mischatheafro on Dec 12, 2018 15:42:53 GMT
Hey I want to make an Awaken skill with Hit transforming to Golden Hit (i have both Models) and i have no clue how to make this. Im from germany and cant understand this tutorial properly, so could anyone explain it to me step by step, i would be really thankful because xenoverse 2 is my favorite game and everytime i try doing this my game crashes at loading the character or it doesnt load.. so.. thanks. cya
|
|