Apprentice
|
|
Posts: 8
|
|
|
Last seen: Oct 5, 2019 23:52:48 GMT
|
|
Post by emir143madrid on Mar 1, 2018 19:57:57 GMT
hi can someone help me with Surging Spirit (Super)? i am trying to make it for my Cac. i can get the skill but when i am charging with it, it charges the ki but the animation is not doing anything and it keeps charging the ki if i dont move my charater. please help.
|
|
Fighter
|
|
Posts: 36
|
|
|
Last seen: Jan 22, 2022 1:16:10 GMT
|
|
Post by theneru on Mar 1, 2018 22:02:32 GMT
I copied all the exact values of the Super Saiyan God Super Saiyan awaken skill. I removed the Ki drain super soul effect in the U_08 PUP tab. That's the only thing I changed. Then saved the modded awaken skill. When I use the SSGSS awaken that I made. The hair doesn't turn blue, but instead turns yellow. How do I fix that? Help would be appreciated... Also putting back the Ki Drain effect didn't work. Are you using same values than original in "Transformation tab"? (specially in the patcher section) If so, maybe this will need another patch to clone this skill. Yes. Everything is copied from the skill Super Saiyan God Super Saiyan with the 3 letter code SGS. Partset is 297 when copied. There's probably some new value for the blue hair in the patcher section.
|
|
Fighter
|
|
Posts: 13
|
|
|
Last seen: Mar 20, 2019 12:55:02 GMT
|
|
Post by amon79 on Mar 2, 2018 16:54:11 GMT
Guys...i try make my Ultra Instict transformatio...but when i transform my HP drain...what i do wrong??
|
|
Warrior
|
|
Posts: 50
|
|
|
Last seen: Sept 21, 2020 21:07:45 GMT
|
|
Post by randy19 on Mar 2, 2018 16:58:52 GMT
Guys...i try make my Ultra Instict transformatio...but when i transform my HP drain...what i do wrong?? Sounds like you gave your Ultra Instinct the U_08 Behaviour of one of the SSB Kaioken Skills in the PUP Tab. U_08 manages powerup abilities like the free Z-Vanish in Kaioken, the HP Drain in SSB Kaioken and the Auto-Dodge in Ultra Instinct.
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Sept 16, 2020 0:58:17 GMT
|
|
Post by narutogokuichigo on Mar 2, 2018 23:30:53 GMT
Can someone help me?...When i change an Ultimate to a super in this case body change.It turns up as unknown skill. I left everything exactly the same but the moment i changed it to a super it shows up as unknown skill and causes a infinite loading screen for some odd reason.
|
|
Apprentice
|
|
Posts: 4
|
|
|
Last seen: Apr 19, 2018 15:13:57 GMT
|
|
Post by marrcoselpro on Mar 4, 2018 17:57:53 GMT
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Mar 4, 2018 22:08:03 GMT
Are you using same values than original in "Transformation tab"? (specially in the patcher section) If so, maybe this will need another patch to clone this skill. Yes. Everything is copied from the skill Super Saiyan God Super Saiyan with the 3 letter code SGS. Partset is 297 when copied. There's probably some new value for the blue hair in the patcher section. And, if you don't use a transformation tab, and the aura/trans control in the Cus tab is 24, does the blue hair happen? The blue hair thing may somehow be attached to the trans control 24. For it to be supported in the transformation tab, I would likely have to find a new patch for xv2patcher.
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: Apr 12, 2019 22:54:07 GMT
|
|
Post by glokid123 on Mar 4, 2018 22:09:42 GMT
When i installed lazybones transformation mods for cac saiyans mastered ultra instinct goku aura from dlc 6 disappeared how do i fix this?
|
|
Fighter
|
|
Posts: 36
|
|
|
Last seen: Jan 22, 2022 1:16:10 GMT
|
|
Post by theneru on Mar 4, 2018 23:28:19 GMT
And, if you don't use a transformation tab, and the aura/trans control in the Cus tab is 24, does the blue hair happen? The blue hair thing may somehow be attached to the trans control 24. For it to be supported in the transformation tab, I would likely have to find a new patch for xv2patcher. Okay, there we go.. It does happen without the transformation tab. I guess custom auras for SSGSS has to wait for while. Thanks alot eternity. Another thing... Whenever my main CAC transforms. The image on the top left doesn't change. (Tatapo for this instance.) But when I use my inserted CAC [Rayfalke for this instance]. Her top left image changes. The SSJ transform I made is basically just a copy&paste with increased stats.
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Mar 5, 2018 0:10:16 GMT
Real cacs don't get auto portrait change, even if, internally, the game auto-generates the portraits for all transformation states before the battle begins.
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Mar 5, 2018 0:59:25 GMT
In case, anyone wonders how the SSJ blue hair works internally, this is how it works.
When the game detects the trans control number 24 (the one used by SSJ blue), the game applies the hair color number 60 in the bcs colors sections (in the part "HAIR_")
If you look at HUM/HUF bcs with genser, this color is:
<Color idx="60"> <!--Color preview: #00BCE5--> <FLOATS value="0.1875, 0.189750001, 0.75, 1.0, 0.234375, 0.234937996, 0.375, 1.0, 0.234375, 0.234937996, 0.375, 1.0, 0.1875, 0.189750001, 0.75, 1.0, 0.0, 0.0, 0.0, 0.0" /> </Color>
I've already verified that changing this color here changes the ssj blue hair color.
I will include in the future a patch in the patcher and in the transformation tab in the skill editor to allow a custom skill make use of this feature (not only to use the bcs hair color number 60, but any).
|
|
Warrior
|
|
Posts: 50
|
|
|
Last seen: Sept 21, 2020 21:07:45 GMT
|
|
Post by randy19 on Mar 5, 2018 2:00:52 GMT
Sweet! Thanks Eternity. That sounds like a really usefull feature to have. And getting to use the SSB in the Transformation Tab will be great too.
|
|
Apprentice
|
|
Posts: 3
|
|
|
Last seen: Mar 31, 2018 19:38:39 GMT
|
|
Post by superguy9000 on Mar 5, 2018 3:47:30 GMT
Hey guys can someone help me? I'm trying to add the embedded Mastered ultra instinct to the Ultra instinct for CAC's mod but I can't find it.
|
|
Fighter
|
|
Posts: 13
|
|
|
Last seen: Mar 20, 2019 12:55:02 GMT
|
|
Post by amon79 on Mar 5, 2018 14:59:12 GMT
Hello guys...i see a mod...an ultimate skill...is a combination of hellzone granade and final flash... How can i make skill like this??
|
|
Apprentice
|
|
Posts: 2
|
|
|
Last seen: Mar 10, 2018 8:08:42 GMT
|
|
Post by boobgoblin on Mar 5, 2018 19:06:16 GMT
What do F_64 and F_68 refer to in the PUP section?
|
|
Fighter
|
|
Posts: 17
|
|
|
Last seen: Jan 26, 2020 15:10:06 GMT
|
|
Post by mrcojonudo on Mar 6, 2018 16:18:47 GMT
Hello!
Is there a way to change SSJ so that it drains stamina? The same effect as Kaio Ken but maybe a bit lower.
It is for offline play, wonderful and immersive offline play
|
|
Fighter
|
|
Posts: 41
|
|
|
Last seen: Dec 4, 2022 21:33:42 GMT
|
|
Post by stealthcl0wn on Mar 6, 2018 17:24:50 GMT
Quick question: How does one change the Awaken skill powerup animation, NOT the aura? I'm trying to convert a transform from Lazybones' mod into another transform that's slightly nerfed, and I've got everything figured out except the powerup animation.
|
|
Fighter
|
|
Posts: 17
|
|
|
Last seen: Jan 26, 2020 15:10:06 GMT
|
|
Post by mrcojonudo on Mar 6, 2018 23:51:25 GMT
Sorry for the double post, but I have already figured out how to have a stamina drain with the SSJ transformation. What I really want is for the character to go back to base form once the stamina is depleted. That way it would be much more interesting. Can someone please lend me a hand? By the way, awesome work Eternity. You are incredible!!! Thanks for the help!!
|
|
Hero
|
|
超サイヤ人第3段階
|
Posts: 497
|
|
|
Last seen: Feb 16, 2021 21:05:44 GMT
|
|
Post by ussj2trunks on Mar 7, 2018 16:23:59 GMT
In case, anyone wonders how the SSJ blue hair works internally, this is how it works. When the game detects the trans control number 24 (the one used by SSJ blue), the game applies the hair color number 60 in the bcs colors sections (in the part "HAIR_") If you look at HUM/HUF bcs with genser, this color is: <Color idx="60"> <!--Color preview: #00BCE5--> <FLOATS value="0.1875, 0.189750001, 0.75, 1.0, 0.234375, 0.234937996, 0.375, 1.0, 0.234375, 0.234937996, 0.375, 1.0, 0.1875, 0.189750001, 0.75, 1.0, 0.0, 0.0, 0.0, 0.0" /> </Color>
I've already verified that changing this color here changes the ssj blue hair color. I will include in the future a patch in the patcher and in the transformation tab in the skill editor to allow a custom skill make use of this feature (not only to use the bcs hair color number 60, but any). I was wondering how the blue color works, and you already have the answer, amazing.
|
|
Warrior
|
|
Posts: 50
|
|
|
Last seen: Sept 21, 2020 21:07:45 GMT
|
|
Post by randy19 on Mar 8, 2018 20:14:16 GMT
Quick question: How does one change the Awaken skill powerup animation, NOT the aura? I'm trying to convert a transform from Lazybones' mod into another transform that's slightly nerfed, and I've got everything figured out except the powerup animation. If by that you mean the animation that plays while you transform, the animation is stored in the .ean file of the skill, though for Lazybones Mods it comes with his main file. How to use the animations is declared in the bac file of the skill. The instruction for that skill to use that bac entry is written in the bcm file. Basically it depends on what you want to do. If you want to completely replace the animation you will need a new EAN file, write a new bac entry and then tell your bcm file to use the new bac entry. If you just want to swap from one of lazybones animations to another then you can just tell the bcm to use the different bac without needing to modify the ean or bac file.
|
|