Warrior
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Posts: 58
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Last seen: Apr 7, 2018 10:47:05 GMT
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Post by Kohl on Aug 1, 2016 22:02:43 GMT
I installed your trunks pack and it works great and looks amazing. I have a lot of my own mods and other mods installed and i don't want to completely rewrite the entire custonskills.cus file to fix all the other chars... i don't undersand why it trunks transformations don't work if i use my original customskills file, even if i copy all of trunks skillsets from your customskill file. for example, you use villainous mode for super trunks transformation and when i use my own customskill file and give him villainous mode it gives him ssj3 hair and the colors go crazy... hopefully that all makes sense, do you have any idea why it might be doing that? I believe this is because with the customskill he included in the mod includes a modified version of the transformation skills.
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Apprentice
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Posts: 4
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Last seen: Apr 30, 2018 2:58:14 GMT
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Post by gravytrain3693 on Aug 1, 2016 22:12:48 GMT
thanks, ill look at the files again and try to fix it. ive been at it for an hour and its driving me crazy
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Apprentice
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Posts: 4
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Last seen: Apr 30, 2018 2:58:14 GMT
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Post by gravytrain3693 on Aug 2, 2016 0:16:42 GMT
i finally figured it out, thanks for pointing me in the right direction. i have a much better understanding of how to hex edit files now which i think i prefer
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Fighter
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Posts: 27
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Last seen: Nov 2, 2018 20:12:20 GMT
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Post by Fairlight on Aug 2, 2016 13:07:36 GMT
No, that's not normal. You didn't read the readme. Read the readme. This is not a bug, you didn't install the mod completely. I did, twice in a row. Nothing complicated ay? Paste the main mod folders into data3 (+ H-Graphics since I use those), then compile the cpk. As you said, still got the hair issue.
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Lord of Disruption
Administrator
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Posts: 1,135
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Post by Val E Ryon on Aug 2, 2016 17:48:18 GMT
Then there is the issue. system and msg files belong into data2.cpk. They don't work in datap3.cpk.
Also, it'd be better if you used the cpk patcher, all files work there and you also don't need to repack.
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Fighter
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Posts: 27
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Last seen: Nov 2, 2018 20:12:20 GMT
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Post by Fairlight on Aug 2, 2016 18:31:51 GMT
Then there is the issue. system and msg files belong into data2.cpk. They don't work in datap3.cpk. Also, it'd be better if you used the cpk patcher, all files work there and you also don't need to repack. I see. Thanks for the advice, will do ! Cheers.
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Warrior
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Posts: 52
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Last seen: Jan 4, 2019 20:19:02 GMT
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Post by MosuMosuMigration on Aug 4, 2016 0:39:36 GMT
I installed your trunks pack and it works great and looks amazing. I have a lot of my own mods and other mods installed and i don't want to completely rewrite the entire customskills.cus file to fix all the other chars... i don't undersand why trunks transformations don't work if i use my original customskills file, even if i copy all of trunks skills from your customskill file. for example, you use villainous mode for super trunks transformation and when i use my own customskill file and give him villainous mode it gives him ssj3 hair and the colors go crazy... hopefully that all makes sense, do you have any idea why it might be doing that? Open both custom_skill.cus in a Hex Editor. Then search for VS1 and EVL in both your and Val's file. Replace that section of code in yours with his. Now Super Trunks and Bojack Trunks transformations work fine. Oops XP , didn't see the other page
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Fighter
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Posts: 23
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Last seen: Nov 16, 2019 14:55:16 GMT
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Post by tachi20 on Aug 4, 2016 19:56:40 GMT
I was thinking about the Trunks Pack, as far as what may be causing the issues with story cut scenes. I had only a little to do (the last mission against Broly) and tried out that mission with the Pack in. Of course it had a crash at the very end where there would be a cut scene. When tried with the mod out temporarily, the scene worked.
This particular scene involved Trunks using his sword, which he doesn't have with this mod in. It leads me to believe the crash has something to do with the lack of a sword model. I'm sorry if you already knew about this, just seemed wrong to not say.
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Lord of Disruption
Administrator
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Post by Val E Ryon on Aug 4, 2016 20:02:08 GMT
Oh, I know exactly what's causing the issue. Unfortunately, as of right now I can't fix it. It is indeed because of the lacking face_forehead model, which is Trunks' sword.
Not given up the bcs research yet, but it is not my primary concern atm. If I stumble upon the answer I will fix it.
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Lord of Disruption
Administrator
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Post by Val E Ryon on Aug 4, 2016 20:33:30 GMT
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Fighter
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Posts: 23
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Last seen: Nov 16, 2019 14:55:16 GMT
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Post by tachi20 on Aug 4, 2016 22:16:14 GMT
Thank you again sir, you are awesome!
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Hero
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Well... I made it...
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Posts: 224
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Last seen: Jan 10, 2018 5:01:29 GMT
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Post by HulkTy on Aug 6, 2016 3:21:13 GMT
What was wrong???
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Lord of Disruption
Administrator
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Post by Val E Ryon on Aug 6, 2016 8:00:22 GMT
Rigging and a few details on some models. Like clipping on the rists of ultra saiyan trunks.
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VIP
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Posts: 276
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Last seen: Dec 21, 2020 2:43:46 GMT
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Post by HotWingsFTW on Aug 7, 2016 16:20:27 GMT
This is solid work Val. Great mod, especially the Ultra Trunks transformation. Question that's only partially related: when transforming into USSJ Trunks, there's that little dark burst that occurs since the skill is Villainous Mode. Any way to remove that? It's not a big deal, just curious.
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Lord of Disruption
Administrator
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Post by Val E Ryon on Aug 7, 2016 16:55:32 GMT
Yes, but that will come with something I am working on right now. Or actually, will working on again next week since I am sick atm and have to be at full health again tomorrow for work. So no modding today...
Anyway, that requires a lot of changes in different places that would not be Trunks-only. Don't wanna mess with too many unrelated things without patching them up again.
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VIP
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Post by HotWingsFTW on Aug 11, 2016 1:44:50 GMT
Yes, but that will come with something I am working on right now. Or actually, will working on again next week since I am sick atm and have to be at full health again tomorrow for work. So no modding today... Anyway, that requires a lot of changes in different places that would not be Trunks-only. Don't wanna mess with too many unrelated things without patching them up again. Gotcha. Get better soon. I found another bug, by the way. I installed your custom_skill.cus file to get the transformations to work, BUT I no longer have access to the Unlocked Potential skill for my female human CaC. I not only can't use it, but it's not even in my list of skills to equip, even though I know I unlocked it at some point. Do you think you could fix that?
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Lord of Disruption
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Post by Val E Ryon on Aug 11, 2016 11:42:09 GMT
Thank you =) As for your issue, I think it's highly unlikely that it is caused by my mod as I am not experiencing any similar issues. It might be an incompability with something else you modified, but since I have no clue what that might be I can't do anything to fix it.
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VIP
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Don't mess up with Killers ;P
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Posts: 1,283
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Last seen: Dec 23, 2023 4:06:35 GMT
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Post by SK007 on Aug 11, 2016 11:50:09 GMT
Hey Val Could You tell us when you are going to release your ssj3 hair with physics!!
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Lord of Disruption
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Post by Val E Ryon on Aug 11, 2016 12:36:49 GMT
When it's done.
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Don't mess up with Killers ;P
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Post by SK007 on Aug 11, 2016 12:46:02 GMT
Val Can you give me proper esk values(inside esk bone values) For my ssj3 hair And I will give you link to messages for download this sample
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