Fighter
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Posts: 47
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Last seen: Jan 20, 2016 19:27:24 GMT
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Post by shianh on Dec 31, 2015 14:08:51 GMT
The idea is to have a stage that can easily be taken out, so that in combination with the "no HUD" mod (which I still cannot get to work but I'm sure I'll figure it out), we are left with only the characters, and their attack effects. This would make it really easy to extract the characters in action, and have fun putting them on top of other backgrounds.
Is this possible?
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Fighter
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Posts: 47
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Last seen: Jan 20, 2016 19:27:24 GMT
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Post by shianh on Jan 1, 2016 3:35:54 GMT
Ok, maybe start smaller Is it possible to change the stars/galaxy background image in the battle intro screen (also used in other screens)? And also hide the text info?
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Hero
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DR. Frankenstein
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Posts: 424
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Last seen: Oct 13, 2024 12:04:27 GMT
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Post by Arkano on Jan 3, 2016 1:14:53 GMT
The idea is to have a stage that can easily be taken out, so that in combination with the "no HUD" mod (which I still cannot get to work but I'm sure I'll figure it out), we are left with only the characters, and their attack effects. This would make it really easy to extract the characters in action, and have fun putting them on top of other backgrounds. Is this possible? regarding what you comment,, I think all the stages that appear in the game are available to fight ... But if you mean to create a new scenario from 0 .... I think it will be difficult for the time being.
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Hero
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DR. Frankenstein
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Posts: 424
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Last seen: Oct 13, 2024 12:04:27 GMT
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Post by Arkano on Jan 3, 2016 1:23:23 GMT
Ok, maybe start smaller Is it possible to change the stars/galaxy background image in the battle intro screen (also used in other screens)? And also hide the text info? YES, all that you have in the localize.cpk Folder "UI" I do not remember if in the .emb files inside the folder of the language or out. here's a hint: animegamemods.freeforums.net/post/660/thread
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Fighter
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Posts: 47
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Last seen: Jan 20, 2016 19:27:24 GMT
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Post by shianh on Jan 5, 2016 9:15:54 GMT
Thank you Arkano! I am not a programmer but I will try
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Hero
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DR. Frankenstein
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Posts: 424
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Last seen: Oct 13, 2024 12:04:27 GMT
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Post by Arkano on Jan 5, 2016 9:36:00 GMT
Thank you Arkano! I am not a programmer but I will try Following the tutorial netus01 is not very complicated.
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Fighter
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Posts: 47
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Last seen: Jan 20, 2016 19:27:24 GMT
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Post by shianh on Jan 6, 2016 1:06:47 GMT
Hm... I did not find the file "localize.cpk". I only have "resource.cpk". But, I was able to use sf4viewer to open some files in the "vfx" folder: The problem is, I don't know what to do at that point
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Warrior
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Posts: 67
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Last seen: Nov 14, 2019 10:40:56 GMT
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Post by netus01 on Jan 7, 2016 15:52:27 GMT
Click with the right mouse button and click EXTRACT, and then edit the image and inject it back by clicking with the right and INJECT. Remember that it must be the same size for the program injects it back. The localize.cpk file and that contains most of the customizations on the menus of the game.
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Fighter
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Posts: 47
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Last seen: Jan 20, 2016 19:27:24 GMT
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Post by shianh on Jan 8, 2016 18:22:31 GMT
Thanks Netus! Ok I will try that out. About the localize.cpk file... I found it :-) Do I need to go through the same process with it that I went through with the resource.cpk file (unpacking and building it)? I didn't do it because it wasn't part of the instructions.
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Warrior
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Posts: 67
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Last seen: Nov 14, 2019 10:40:56 GMT
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Post by netus01 on Jan 8, 2016 21:29:24 GMT
Yes, if you want to after you unpack use ssptach of eternity that it will greatly facilitate the creation of mods if you need more help just tips me speak.
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