Apprentice
|
|
Posts: 5
|
|
|
Last seen: Apr 11, 2017 13:21:58 GMT
|
|
Post by gunshot18 on Jan 17, 2017 17:51:32 GMT
The game is to easy in offline mode want to know if anyone could make this possable but outside of expert missions only so that way instead of a cheating it will learn and make the game more of a challenge.
Not expecting anyone to just thought i would ask would be cool to have in-game.
|
|
Apprentice
|
|
Posts: 5
|
|
|
Last seen: Apr 11, 2017 13:21:58 GMT
|
|
Post by gunshot18 on Jan 17, 2017 18:22:59 GMT
|
|
Apprentice
|
|
Posts: 5
|
|
|
Last seen: Apr 11, 2017 13:21:58 GMT
|
|
Post by gunshot18 on Jan 17, 2017 18:48:44 GMT
"outside of expert missions only" nm about that just put it in there as well felt stupid about that part if the request
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Jan 25, 2017 20:17:48 GMT
I absolutely second this request. I've already asked for this a couple times now.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 2, 2017 16:27:14 GMT
Anyone?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 2, 2017 18:17:13 GMT
Even if it was not in the changelog, the latest update of genser had support for the battle/ai_table.ait file (only XV2, don't try the xv1 file), which seems to be the main ai file. Although all fields are with unknown names.
It may be of a help (not much) for anyone that wants to do experiments with that file.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 2, 2017 18:24:14 GMT
Even if it was not in the changelog, the latest update of genser had support for the battle/ai_table.ait file (only XV2, don't try the xv1 file), which seems to be the main ai file. Although all fields are with unknown names. It may be of a help (not much) for anyone that wants to do experiments with that file. I'll try that. Thanks!
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 3, 2017 4:13:09 GMT
Soooo I converted the file to XML using genser, and then I tried editing it and saving it as an XML (so I can convert it back to .ait), but then i get this error: imgur.com/YLFzoKmAdvice?
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 3, 2017 7:27:00 GMT
Soooo I converted the file to XML using genser, and then I tried editing it and saving it as an XML (so I can convert it back to .ait), but then i get this error: Advice? I can't see the image you posted. If you got an error with the word "row" somewhere, that would be a xml error you made, and the row would indicate the line where the error is. Most typical xml errors are bad closing a tag, or unclosed quotes.
|
|
Teenage Mutant Ninja Titan
Administrator
|
|
Started Studying at Game Design School
|
Posts: 1,000
|
|
|
Last seen: Oct 7, 2019 7:41:07 GMT
|
|
Post by The Mad Titan on Feb 3, 2017 10:08:33 GMT
@mxronhs please share your findings on this for xv1
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 3, 2017 13:52:37 GMT
Soooo I converted the file to XML using genser, and then I tried editing it and saving it as an XML (so I can convert it back to .ait), but then i get this error: Advice? I can't see the image you posted. If you got an error with the word "row" somewhere, that would be a xml error you made, and the row would indicate the line where the error is. Most typical xml errors are bad closing a tag, or unclosed quotes. Can you view it now? I just posted the link since embedding isn't working for some reason.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 3, 2017 13:53:56 GMT
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 3, 2017 15:06:57 GMT
I don't see the image.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 3, 2017 16:28:44 GMT
Geez. I have no idea what's going on with the image embedding today. And just in case you still can't see it, I'll just type it out as well: Cannot save or export XML data. The XML maps in this workbook are not exportable.Again, this happens when I tried to save the edited XML for conversion back into .ait.
|
|
Moderator
|
|
Posts: 1,576
|
|
|
Last seen: Jul 9, 2022 9:43:03 GMT
|
|
Post by eternity on Feb 3, 2017 17:43:59 GMT
Don't open the file with Excel. Use Notepad++.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 4, 2017 18:57:27 GMT
Don't open the file with Excel. Use Notepad++. Thanks, that worked. However, you were right...not much help in figuring out what to change or what values to change them to.
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Feb 15, 2017 3:38:10 GMT
Just in case anyone is still paying attention to this thread... So I did some experimenting yesterday and today and found...very little. This is what I've gathered from hex editing the .ait file and looking at it in .xml using genser. The part outlined in blue seems to denote a single AI table entry (and I'm guessing they're the same length for all characters). However, from my experiments, the only string worth anything is the very first one, outlined in red. So at 00 00 00 00, the AI works as normal (and this is applied to ALL AI in the game). At 01 00 00 00, it also works correctly (I think). Any value other than these two causes a random action, from dashing at me (not attacking) to shooting basic ki blasts to, well, doing nothing at all. I also saw that the reviving behavior of the AI is controlled by this string as well, as I disabled the rest of the entry by putting FF FF FF FF everywhere else and the AI continued its normal behavior, including its obsession with reviving teammates. Next up is what I found through genser observation. I went through and test about a third of these U_XX behaviors, while leaving the others at FF FF FF FF, to try to isolate what each line does, up to U_38 so far. Unfortunately, none of them seems to have any effect other than the following: U_04: Movement/basic ki attacks/Fighting. Described above, corresponds to the red circled part in the first picture. U_1C: Only occurs in 2v2 or 3v3 battles. When you KO one of their teammates, then another teammate begins displaying the behavior from U_04. I have no coding experience whatsoever, so this is just what I found from some hex editing, .xml manipulation, and rough testing. Hopefully someone with a lot more technical know-how/coding experience can figure out more.
|
|
Lord of Disruption
Administrator
|
|
|
|
Posts: 1,135
|
|
|
|
Last seen: Feb 29, 2020 21:44:58 GMT
|
|
Post by Val E Ryon on Feb 15, 2017 17:09:27 GMT
Good job, Hotwing. I wish I had the time to do all the stuff I would like to, ai sure as hell would be one thing I'd look into. CPU characters have to make transformations a priority!
|
|
VIP
|
|
Don't mess up with Killers ;P
|
|
|
Posts: 1,283
|
|
|
Last seen: Dec 23, 2023 4:06:35 GMT
|
|
Post by SK007 on Feb 16, 2017 5:23:40 GMT
Yep I want CPU AI to have Awaken skill slot for transformation
|
|
VIP
|
|
Posts: 276
|
|
|
Last seen: Dec 21, 2020 2:43:46 GMT
|
|
Post by HotWingsFTW on Apr 8, 2017 18:23:42 GMT
Okay. Has anyone figured out anything about how to edit the AI? Like at least getting it to transform much more often? It would really be nice if someone with actual coding knowledge could look into this, as my efforts to figure it out have gone just about nowehere.
|
|