Any tools that I've made will be posted in this thread. The only requirement is .NET Framework 4.7 or greater (which can be found
here). Please do not re-upload them elsewhere - just link here, as they are updated frequently.
Source (XV2 file parsers, Xml Serializer, EEPK Organiser, Mod Installer, ACE, may not always be up to date...):
download link
Xenoverse 2 Save Editor:
link
XV2 Xml Serializer:
download link | ver 2.5
Converts some XV2 binary files to xml and vice versa. The following file types are supported: eepk, emp, ecf, bsa, bdm, qxd, qed, qml, qsl, qbt, ers, bev, tsd, tnl, qsf, bas, bpe, bai, aig, ata, psa, lcp, dem, dse, dml, cns, acb, sav, tdb, fpf, pfl, pfp, psl, oct, occ, oco, ocp, ocs, odf, pso, ema, cus, cms, msg, aur, emb, emm, bcs, bac.
Bcm Analyzer:
download link | ver 0.3
Helps with editing large bcm files (such as movesets). You can enter an input string and tool will display the exact bcm entries associated with it (if any), along with any linked bac entries.
Skill/Moveset Merger:
download link | ver 2.5
A tool for skill and moveset swapping upon transforming. It works by "merging" skills/movesets into a single one and using a condition in the bcm file (behaviour 66) to determine what to use at specific transformation stages. (Behaviour 66 can be changed on the Transformation tab of the X2M skill creator.)
LB Mod Installer:
download link |
guide | ver 3.41
A tool which allows some important game files to be safely expanded rather than replaced. See the linked guide for more details. The download also contains a few examples.
EEPK Organiser:
download link | ver 0.57 |
recolor guideEffect editing tool. Some of the features as of the current version include editing various effect parameters, changing the hue of effects (at asset level or on the entire eepk) and importing effects from other eepks.
Note: when loading a eepk, ensure that ALL the asset files are in the same directory or you WILL get an error. The tool needs to load everything the eepk references, not just the eepk. You can work around this by using the "Load From Game" option, which pulls the files from the game cpks.
Note2: The "Hue Adjustment" option for textures, EMOs and in the Tools menu is not fully compatible with Windows 7/8. Windows 8.1 or greater is required. This is due to missing dds codecs in those operating systems. (Hue Adjustment on PBIND, TBIND, CBIND, and LIGHT should work fine though, as they don't touch textures)
Audio Cue Editor (or ACE for short) allows for more control over ACB editing. You can add, delete, copy and paste cues and tracks with no arbitrary limits. Additional features include volume control and randomization, track randomization (multiple tracks on one cue, plays one randomly), cue limits, loop editing, and action tracks (starting and stopping cues from separate cues). The tool also makes use of an undo/redo system, with every edit being undoable.
Niche tools (these will be useless to most people):
BdmConverter:
download link | ver 1.0
A simple conversion tool for BDM files. Converts XV2 Type 1 BDM files into XV2 Type 0 files.
EMD vertex color recoloring tool.
Experimental tool for converting some XV1 skill files to XV2 format. Supports bac, bdm and bsa. This has been sitting on my hard drive forgotten for quite some time, I'm just throwing it up on here in case anyone is interested in XV1 skill/moveset conversions. Warning: a 100% accurate conversion isn't guaranteed! It is experimental after all. (Can be used by drag-and-drop or a basic GUI menu)
Old / Outdated Tools (I'll leave these here, but they likely won't ever be updated again):EAN Manager:
download link | ver 0.31 (use Yuuki's
YaEAN tool)
Simple GUI tool for editing EAN files and performing some minor edits on animations (scale, cut, merging, bone offsets).
EepkExporter:
download link | ver 2.0 (use EEPK Organiser, unless you need it for LB Mod Installer)
Exports effects from an eepk into either a new eepk or an already existing one. (Use BinaryOutput mode, the XmlOutput mode and the options that appear when it is selected is for use with LB Mod Installer)
EMP Editor:
download link | ver 0.52 (replaced with EEPK Organiser v0.2 or greater)
Originally this was just a simple gui for editing the colors contained within emp files but it has since been expanded into a fully featured emp editor. You can edit almost everything in a emp file with this, the only thing not currently supported is custom meshes.