Post by Deleted on Jan 30, 2018 16:57:43 GMT
Sorry to disturb firstly.However,i am out of luck trying to get a different hairstyle for ssj2 transformation.I used the original method by janssj3 where we add hex to end of hum.bcs and then change hex values in offset 4f0.I tried multiple times but can only seem to getting hair change during ssj1 only.Here are 2 results i get -
CASE 1 -
AT LAST 5 HEX VALUES AT OFFSET 4F0 -
I replace first 19 hex value to 0b(my ssj1 hairstyle id in hex which i want to use) and second 19 hex to 0d(my ssj2 style id which i want) of the hex text which we add at hum.bcs end(in hex editor).Then -
1.Change 1st byte of 4f0 offset to d3 db 04 00 and 2nd byte to also d3 db 04 00.I get ssj1 hair when going from base to ssj1 and same hair if i go to ssj2 from base or ssj1.No ssj2 hair which i want.
2.Change 1st byte of 4f0 offset to same as above but change 2nd byte to 73 dc 04 00 (as stated by user dookiesubmerge since i want both ssj1 and ssj2 hair to change,like different hair for ssj1 and different for ssj2 together).I get ssj1 hair when i go ssj1 from base and it stays same if i go to ssj2 from ssj1.But if i go to ssj2 from base,the hair stays the same as of my base hair.
CASE 2 -
AT LAST 5 HEX VALUES AT OFFSET 4F0 -
I replace first 19 hex value to ob(my ssj1 hairstyle id in hex which i want to use) but change the corresponding 00 hex value to od(the second style id i want). Then -
INFINITE LOADING SCREEN BEFORE BATTLE.
WHAT AM I MISSING?
Is it possible to achieve different ssj1 and ssj2 hairs by the above method?What should i do/replace in order to get the ssj2 hair i want when going from ssj1-ssj2 or base-ssj2 while retaining changing of ssj1 hairs as usual?Please help.I asked you since you seem to get different hairs in both stages of transformations.Please help.
I won't try to use any other premade hum.bcs files since i already have one for my game version but the values in hex form differ so much that i won't try risking breaking my game.
CASE 1 -
AT LAST 5 HEX VALUES AT OFFSET 4F0 -
I replace first 19 hex value to 0b(my ssj1 hairstyle id in hex which i want to use) and second 19 hex to 0d(my ssj2 style id which i want) of the hex text which we add at hum.bcs end(in hex editor).Then -
1.Change 1st byte of 4f0 offset to d3 db 04 00 and 2nd byte to also d3 db 04 00.I get ssj1 hair when going from base to ssj1 and same hair if i go to ssj2 from base or ssj1.No ssj2 hair which i want.
2.Change 1st byte of 4f0 offset to same as above but change 2nd byte to 73 dc 04 00 (as stated by user dookiesubmerge since i want both ssj1 and ssj2 hair to change,like different hair for ssj1 and different for ssj2 together).I get ssj1 hair when i go ssj1 from base and it stays same if i go to ssj2 from ssj1.But if i go to ssj2 from base,the hair stays the same as of my base hair.
CASE 2 -
AT LAST 5 HEX VALUES AT OFFSET 4F0 -
I replace first 19 hex value to ob(my ssj1 hairstyle id in hex which i want to use) but change the corresponding 00 hex value to od(the second style id i want). Then -
INFINITE LOADING SCREEN BEFORE BATTLE.
WHAT AM I MISSING?
Is it possible to achieve different ssj1 and ssj2 hairs by the above method?What should i do/replace in order to get the ssj2 hair i want when going from ssj1-ssj2 or base-ssj2 while retaining changing of ssj1 hairs as usual?Please help.I asked you since you seem to get different hairs in both stages of transformations.Please help.
I won't try to use any other premade hum.bcs files since i already have one for my game version but the values in hex form differ so much that i won't try risking breaking my game.