Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Post by goodorbadash on Jan 11, 2018 10:19:59 GMT
So I created two characters for the game, and I made a transformation (Values and Files copied from Purification) that transforms you into the second character, but what I can't figure out is how to initiate the skillset swap. I know you can change the skillset option in the skill creator, but what does it actually mean? I kept it at 1, thinking that it would change the skillset to the one that the 2nd character has, but it doesn't. Do I have to add anything anywhere? Like extra stuff to the bcs of the 2nd character? Or maybe in the cus file?
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Post by Rai on Jan 11, 2018 11:20:24 GMT
The first character (The one to transform) needs to have another "costume", which acts as the skillset that the transformed character uses.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 11:28:59 GMT
Thank you! I'm assuming I have to duplicate the models and textures then rename the "000" part to "001" as well?
Edit: Nevermind. Thought I made an extra costime slot for the first character, but the skillset still stayed the same. Did I forget to do something?
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Post by Rai on Jan 11, 2018 11:50:48 GMT
In the Slots tab, make two slots. The first slot will be your main character, while the second slot will have Model Preset set to 1, and will be your transfomed skill set.
Now under CUS, you'll have two slots. Slot 0 is your base character, Slot 1 is your transformed skill set. Give your base character the awaken, and it'll transform and use the skillset of Slot 1.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 11:56:32 GMT
Ok, that's probably what it was, I didn't have model preset set to 1. Thank you for responding.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:02:48 GMT
Uhhhmmm...
Now when I choose the character it loads just fine, but when the battle actually starts, it loads the 2nd characters model and skills instead of the first.
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Post by Rai on Jan 11, 2018 12:06:00 GMT
Did you choose the first slot, or the second?
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:07:57 GMT
The first.
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Post by Rai on Jan 11, 2018 12:08:48 GMT
Hm, that's odd, it should have worked fine. Would you be willing to send me your x2m file through PM?
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:11:14 GMT
Sure. Though won't you need both characters and the transformation so you can change the model ID? Do you have a discord? I also have another problem.
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Post by Rai on Jan 11, 2018 12:13:04 GMT
I'll only need the first character and the skill, I don't plan to try them out, I just want to see if you may have done something wrong or overlooked something.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:17:05 GMT
I also have another problem as well. Even though I'm using my own models and textures, they only load Fused Zamasu's model for the first character, and Corrupt Fused Zamasu for the 2nd. I actually have to replace the original Fused and Corrupt Fused Zamasus for the custom textures to show in-game. The X2Ms ---> mega.nz/#F!R3pW2BAS!nZPKLKmUqKP41Dl5tw2m_w
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Post by Rai on Jan 11, 2018 12:31:02 GMT
Hm, I looked at the x2m files and I don't see anything wrong with them, they look fine to me so I'm not quite sure why they're not working.
As for your second problem though, I checked your .bcs file using Genser, and it's trying to use files from Zamasu.
To fix it, you want to convert the .bcs file using Enernity's Genser, and change all mention of the character code to what you want (so for the base form, you want to replace all of the ZMG with ATR), you'll also want to do this on your transformed character too. Sorry I can't help with the transformation though, I honestly have no idea why it's not working properly. Hopefully someone else will come help.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:33:12 GMT
Thank you. The bcs part helps a lot, and maybe I can see if LazyBone can help. After all, he make an entire transformation pack. Thank you though!
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Post by Rai on Jan 11, 2018 12:43:56 GMT
No problem.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 12:53:59 GMT
I have one more question. If I used Fused Zamasu and Corrupt Fusez Zamasu as the base to my mods, but when the mod is finished and everything is custom (models, textures, skillset, aura, etc.) would it be allowed to be uploaded to xenoversemods and/or here? Or would the fact that part of a DLC is used as the base not make it allowed?
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Post by Rai on Jan 11, 2018 13:59:08 GMT
I would assume it'd be allowed, aye. Though to be sure, I suggest you PM Val just to y'know, make sure.
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Warrior
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I know I don't seem like much, but if I don't know how to do something I can learn pretty quick.
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Posts: 94
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Last seen: Jan 15, 2020 3:20:55 GMT
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Post by goodorbadash on Jan 11, 2018 13:59:56 GMT
Ok. Thank you.
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Apprentice
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Post by tomasnchz69 on Feb 15, 2018 11:11:20 GMT
goodorbadash Hello, in case you still have not solved the problem, I had the same problem as you until today, you must put the transformation in both slot 0 and 1. The first to activate and the second to deactivate. regards
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