Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 2, 2017 22:58:37 GMT
I did, I filled the Name field, the Skill Name field, the description Field and the Transformation Name field. The name of the skill is visualized correctly in the x2mins, and so is the transformation name while using it in battle, the only problem is with the skill name and the description in game, even if I fill them i get "Unknown Skill" Well,maybe you should use MSG editor. I tried that too...
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Moderator
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Posts: 1,576
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Last seen: Jul 9, 2022 9:43:03 GMT
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Post by eternity on Feb 2, 2017 23:12:52 GMT
Well in the past someone had already reported something like that much before xv2 skill creator was made, with manually added skills.
However I was unable to reproduce the issue when I was coding the tool.
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Fighter
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sick
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Posts: 45
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Last seen: Dec 24, 2017 15:08:21 GMT
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Post by usermx on Feb 3, 2017 3:45:37 GMT
I checked it and it worked.I change the ean file and after installation checked ingame and it worked actually. 1:You don't have to rename them.After you install it,it will automatically be renamed. 2:With Future super saiyan animation,I think its possible.I found that the animation for super saiyan in in the ULT folder.So maybe if you create a folder there with the same name as in the MET folder and copy the animation in that folder,maybe the animation would change. 3:I don't think so that a three-staged transformation would have different auras but if you want to change the aura goto CUS tab type the aura id there.If you are looking for CUS aura ids there is a thread about it. 4:I think it is possible.You need to add more PUP entries and in the mod info tab,you need to add more transformation names. 5:Yes,it is possible you need to extract the dyt.emb of hair,boots,bust,etc and add more DATA00s.EX:DATA002 is for the first transformation,DATA003 is for second and DATA003 would be for third.To add DATA00s you can just copy paste DATA002 and rename it.For Super Saiyan Blue you could use the DATA002 from the SSGSS Goku or Vegeta's dyt.emb.For SS God you could use the DATA002 from SS god Goku's DYT.emb.For SS rose you could just recolour the yellow colour you'll see in the DYT.emb of HUM.Only recolour the lines in yellow colour,I use Paint.net to recolour skills and hair. If you would be so kind, could you go into more depth about how to make a transformation alter the character's appearance? This is where I am stuck right now. Thanks in advance. For example: If I wanted my character's skin to turn and green and hair to change to xxxhair during the transformation.
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Feb 3, 2017 8:46:19 GMT
Well,maybe you should use MSG editor. I tried that too... Clear your data folder. I had this problem when I installed X2M skills over my manual installed ones.
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Fighter
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Posts: 13
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Last seen: Mar 20, 2019 12:55:02 GMT
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Post by amon79 on Feb 3, 2017 11:43:06 GMT
Guys...where i can get XV2 Skill Creator??
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 12:03:46 GMT
Guys...where i can get XV2 Skill Creator?? Download the latest version of XV2 mods installer.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 12:30:16 GMT
I checked it and it worked.I change the ean file and after installation checked ingame and it worked actually. 1:You don't have to rename them.After you install it,it will automatically be renamed. 2:With Future super saiyan animation,I think its possible.I found that the animation for super saiyan in in the ULT folder.So maybe if you create a folder there with the same name as in the MET folder and copy the animation in that folder,maybe the animation would change. 3:I don't think so that a three-staged transformation would have different auras but if you want to change the aura goto CUS tab type the aura id there.If you are looking for CUS aura ids there is a thread about it. 4:I think it is possible.You need to add more PUP entries and in the mod info tab,you need to add more transformation names. 5:Yes,it is possible you need to extract the dyt.emb of hair,boots,bust,etc and add more DATA00s.EX:DATA002 is for the first transformation,DATA003 is for second and DATA003 would be for third.To add DATA00s you can just copy paste DATA002 and rename it.For Super Saiyan Blue you could use the DATA002 from the SSGSS Goku or Vegeta's dyt.emb.For SS God you could use the DATA002 from SS god Goku's DYT.emb.For SS rose you could just recolour the yellow colour you'll see in the DYT.emb of HUM.Only recolour the lines in yellow colour,I use Paint.net to recolour skills and hair. If you would be so kind, could you go into more depth about how to make a transformation alter the character's appearance? This is where I am stuck right now. Thanks in advance. For example: If I wanted my character's skin to turn and green and hair to change to xxxhair during the transformation. You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame.
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VIP
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Posts: 216
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Last seen: Mar 26, 2023 12:37:34 GMT
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Post by Kirihum on Feb 3, 2017 13:31:19 GMT
If you would be so kind, could you go into more depth about how to make a transformation alter the character's appearance? This is where I am stuck right now. Thanks in advance. For example: If I wanted my character's skin to turn and green and hair to change to xxxhair during the transformation. You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame. I know how to edit the textures, but how do I tell the transformaton which texture it should use? For example making DATA007 or something for SSB, what file do I have to edit so the transformation uses that instead of DATA002 ?
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Fighter
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Posts: 10
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Last seen: Jun 28, 2017 1:11:43 GMT
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Post by callypgia on Feb 3, 2017 13:39:31 GMT
If you would be so kind, could you go into more depth about how to make a transformation alter the character's appearance? This is where I am stuck right now. Thanks in advance. For example: If I wanted my character's skin to turn and green and hair to change to xxxhair during the transformation. You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame. 1.) I already have the necessary dyt.emb files, my only question is where do I put the files? in the folder with the skill files? What's the proper file directory? 2.) What to replace the XXX_XXX with? 3.) Also my Aura Slide isn't working, character still glitched even after copying SYM SYF MAF.ean, do I need the original GKB.ean for it to work? Where do I put the finished files? Additional Data? I don't need to recolor anything as I have the files needed, I just need WHERE to put to make it so that the skill recognizes the files. Once again, thank you for taking the time to answer my questions. Appreciate it mate. Sneaky Edit: I still can't get Aura Slide to work, is it because I use a custom moveset? I use Vegito for my SYF, tried making both SYF.ean and VTO.ean, character still glitches when using Aura Slide. I'm at a lost.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 14:10:55 GMT
You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame. I know how to edit the textures, but how do I tell the transformaton which texture it should use? For example making DATA007 or something for SSB, what file do I have to edit so the transformation uses that instead of DATA002 ? I don't think that it would load a specific DATA00X.You could delete DATA002 and rename DATA007 to DATA002.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 14:25:29 GMT
You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame. 1.) I already have the necessary dyt.emb files, my only question is where do I put the files? in the folder with the skill files? What's the proper file directory? 2.) What to replace the XXX_XXX with? 3.) Also my Aura Slide isn't working, character still glitched even after copying SYM SYF MAF.ean, do I need the original GKB.ean for it to work? Where do I put the finished files? Additional Data? I don't need to recolor anything as I have the files needed, I just need HOW to put make it so that the skill recognizes the files. Once again, thank you for taking the time to answer my questions. Appreciate it mate. 1:Put the dyt.emb files in the specific character folder for e.g when Goku Black transforms I want him to have SSR textures so I would put the dyt.emb files in GKB folder.The proper directory would be like (Your XV2 game directory)/data/chara/XXX here XXX is the character folder name for e.g GKB,NMC,GOK,GOD,VGT,etc. 2:You don't need to replace XXX_XXX it is just a variable for e.g:GOK_000_boots.dyt.emb.Here GOK is the character,000 is the costume no. 3:You don't need to copy SYM.ean.You need to make a copy of the animation of the skill i.e 1310_GKB_ASD_GKB.ean and then rename it to 1310_GKB_ASD_MAF.ean,1310_GKB_ASD_SYM.ean,1310_GKB_ASD_SYF.ean,etc. 4:Put the finished files in (Your XV2 direcory)/data/chara/XXX/. Here XXX is the name of character GKB,NMC,BDK,etc.
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Fighter
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Posts: 10
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Last seen: Jun 28, 2017 1:11:43 GMT
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Post by callypgia on Feb 3, 2017 14:31:05 GMT
1.) I already have the necessary dyt.emb files, my only question is where do I put the files? in the folder with the skill files? What's the proper file directory? 2.) What to replace the XXX_XXX with? 3.) Also my Aura Slide isn't working, character still glitched even after copying SYM SYF MAF.ean, do I need the original GKB.ean for it to work? Where do I put the finished files? Additional Data? I don't need to recolor anything as I have the files needed, I just need HOW to put make it so that the skill recognizes the files. Once again, thank you for taking the time to answer my questions. Appreciate it mate. 1:Put the dyt.emb files in the specific character folder for e.g when Goku Black transforms I want him to have SSR textures so I would put the dyt.emb files in GKB folder.The proper directory would be like (Your XV2 game directory)/data/chara/XXX here XXX is the character folder name for e.g GKB,NMC,GOK,GOD,VGT,etc. 2:You don't need to replace XXX_XXX it is just a variable for e.g:GOK_000_boots.dyt.emb.Here GOK is the character,000 is the costume no. 3:You don't need to copy SYM.ean.You need to make a copy of the animation of the skill i.e 1310_GKB_ASD_GKB.ean and then rename it to 1310_GKB_ASD_MAF.ean,1310_GKB_ASD_SYM.ean,1310_GKB_ASD_SYF.ean,etc. 4:Put the finished files in (Your XV2 direcory)/data/chara/XXX/. Here XXX is the name of character GKB,NMC,BDK,etc. I'm making this mod for CAC's only tho, can you make your instruction in CAC? aka SYF/SYM. Sorry! In point #3, you mean to tell me that it's NOT the NNNN_CCC_SSSS_GKB.ean that shows up in the skilll import that I should copy and rename? I should go into the cpk folder and get the ean file directly from goku black? Thanks for the quick reply! From the other post: Sneaky Edit: I still can't get Aura Slide to work, is it because I use a custom moveset? I use Vegito for my SYF, tried making both NNNN_CCC_SSSS_SYF.ean and NNNN_CCC_SSSS_VTO.ean, character still glitches when using Aura Slide. I'm at a lost.
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Warrior
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Posts: 84
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Last seen: Aug 3, 2023 21:31:43 GMT
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Post by lazybone on Feb 3, 2017 15:04:03 GMT
You mean to change the colour of skin and hair,right? To do that you must download Paint.net and embpack.Then you need to goto your character's folder copy all the files that end with dyt.emb.Paste them in the same folder as the embpack.Then drag the dyt.emb files into embpack one by one.Some folders should appear.In each folder,you will find some DATA.00X.Open data.002 in Paint.net edit the line in yellow.If you want for.e.g red hair then colour the yellow lines in red colour.For the skin and clothes the folder's name would be:XXX_XXX_bust,XXX_XXX_boots,XXX_XXX_eyes,XXX_XXX_pants,XXX_XXX_face_base,XXX_XXX_face_eye and XXX_XXX_rist.dyt.After colouring all the DATA.002 of all folders,drag the folders one by one to embpack.You would see the XXX_XXX_XXX.dyt.emb files again.Copy the dyt.emb files back to the character's folder(which should be in data folder)then test ingame. I know how to edit the textures, but how do I tell the transformaton which texture it should use? For example making DATA007 or something for SSB, what file do I have to edit so the transformation uses that instead of DATA002 ? This is determined by the aura in use, so you can't do that yet. Maybe eternity can do something about it with custom auras.
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Fighter
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Posts: 16
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Last seen: Nov 4, 2017 18:26:01 GMT
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Post by fraq on Feb 3, 2017 15:37:11 GMT
Clear your data folder. I had this problem when I installed X2M skills over my manual installed ones. thanks a lot, that worked. thanks everyone for the attention and help
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Fighter
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Posts: 11
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Last seen: Feb 3, 2021 1:11:19 GMT
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Post by xxxcrownclownxxx on Feb 3, 2017 17:09:25 GMT
Hi im not sure what i'm doing wrong i create the skill + name it but in game it comes up as unkown skill and just causes infinate loads ;-;
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Apprentice
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Posts: 3
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Last seen: Mar 4, 2018 15:02:56 GMT
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Post by makoto on Feb 3, 2017 18:08:33 GMT
Sorry but how can i download this tool?
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VIP
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Trying to help out where I can.
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Posts: 45
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Last seen: Mar 25, 2019 0:36:53 GMT
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Post by HisanaFukuhara on Feb 3, 2017 18:12:51 GMT
Sorry but how can i download this tool? Learn the site layout then use the search bar. If neither of those truly work (they will work) then you should post a question like yours in the help/requests section.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 19:53:24 GMT
1:Put the dyt.emb files in the specific character folder for e.g when Goku Black transforms I want him to have SSR textures so I would put the dyt.emb files in GKB folder.The proper directory would be like (Your XV2 game directory)/data/chara/XXX here XXX is the character folder name for e.g GKB,NMC,GOK,GOD,VGT,etc. 2:You don't need to replace XXX_XXX it is just a variable for e.g:GOK_000_boots.dyt.emb.Here GOK is the character,000 is the costume no. 3:You don't need to copy SYM.ean.You need to make a copy of the animation of the skill i.e 1310_GKB_ASD_GKB.ean and then rename it to 1310_GKB_ASD_MAF.ean,1310_GKB_ASD_SYM.ean,1310_GKB_ASD_SYF.ean,etc. 4:Put the finished files in (Your XV2 direcory)/data/chara/XXX/. Here XXX is the name of character GKB,NMC,BDK,etc. I'm making this mod for CAC's only tho, can you make your instruction in CAC? aka SYF/SYM. Sorry! In point #3, you mean to tell me that it's NOT the NNNN_CCC_SSSS_GKB.ean that shows up in the skilll import that I should copy and rename? I should go into the cpk folder and get the ean file directly from goku black? Thanks for the quick reply! From the other post: Sneaky Edit: I still can't get Aura Slide to work, is it because I use a custom moveset? I use Vegito for my SYF, tried making both NNNN_CCC_SSSS_SYF.ean and NNNN_CCC_SSSS_VTO.ean, character still glitches when using Aura Slide. I'm at a lost. I added the aura slide skill and it works with the CAC.This is how i did it: First Copy NNNN_CCC_SSSS_GKB.ean to somewhere else then rename it to NNNN_CCC_SSSS_SYM.ean or NNNN_CCC_SSSS_SYF.ean.Paste it back in the folder then copy it again somewhere rename it to NNNN_CCC_SSSS_VTO.ean.Paste it back in the folder then in the CUS tab in the race lock check all races.In the mod info tab change from version 1 to 2 if you already installed it before.Then after installing/updating the skill check it.It should work.
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Warrior
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Posts: 50
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Last seen: Mar 28, 2020 14:38:23 GMT
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Post by someone on Feb 3, 2017 19:56:17 GMT
Hi im not sure what i'm doing wrong i create the skill + name it but in game it comes up as unkown skill and just causes infinate loads ;-; Eternity says that infinite loading is caused by a missing file somewhere.As for unknown skill error Lazybone said: "Clear your data folder. I had this problem when I installed X2M skills over my manual installed ones. "
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Fighter
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Posts: 11
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Last seen: Feb 3, 2021 1:11:19 GMT
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Post by xxxcrownclownxxx on Feb 3, 2017 19:58:34 GMT
Hi im not sure what i'm doing wrong i create the skill + name it but in game it comes up as unkown skill and just causes infinate loads ;-; Eternity says that infinite loading is caused by a missing file somewhere.As for unknown skill error Lazybone said: "Clear your data folder. I had this problem when I installed X2M skills over my manual installed ones. " ok hmmm i wonder whats missing i don't think it's my data folder never installed mods manually on xv2 only x2m method for me XD will test some things out thnx
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